Morning all.
I spent from lunchtime yesterday to 10
O'Clock playtesting the actual crap out of this list.
Only versus a well-constructed Tau list did I lose
alot of stuff...But I still won (
yay me! I am king...
ish). I'll try and get a
BatRep up for the games, but my camera died and I barely got in 2 photos all day! (which sucks as it means I'll have to write up, rather than let the action speak for itself using in-game video)
1500 Spear of Sanguinius: Mephiston -
Bad ass, tactical usage; ram straight down the throat of the enemy.
RAS 1 - 5x Ass Marines; 1x
MeltagunRazorback -
TLLC,
HKMRAS 2 - 5x Ass Marines; 1x
Meltagun -
Deploys within 6" of RAS 1 (now has FNP/FC)Razorback -
TLLC,
HKMRAS 3 - 5x Ass Marines; 1x
Meltagun -
Deploys within 6" of RAS 1 (now has FNP/FC)Razorback -
TLLC,
HKMSanguinary Priest -
Powersword, Blood Chalice -
Rides with RAS 1Baal Predator -
AssCan,
HKM, Searchlight
Baal Predator -
AssCan,
HKM, Searchlight
Baal Predator -
Flamestorm Cannon,
HKM, Searchlight
Predator -
Autocannon,
LasCannon SponsonsVindicator - Demolisher Cannon
Simple enough tactics.
First turn of shooting to be mine is important. If I win roll off then great, if its Drop Pods or reserves - pass first turn to them and stay in reserve, then use range and speed to counteract drip-by-drip effect of my own force coming in from reserve.
First round of fire (assuming all units deployed on board, which wherever possible I will) 5 (3
xTL)
Lascannon, 6 Missile, 2
Autocannon, 8
AssCannon, 1 S10 Ordnance to cripple important sections of the enemy armour or MC.
Yes, this is not a crazy '
Ard Boyz net list @ 2.5k with 36 S10 Ordnance shots per turn! I wish it was. Its 1500 and real.
I wish I could nuke the enemy armour by playing a well-constructed
IG army, but I'm not.
Its not a '
leafblower'. Screw that.
I digress. The first round strike will deal with 7 discreet targets. As far as I am concerned, if I can stop return fire on the first turn, even if for 3/4 out of 7 its only for a turn...I am happy. Why? Because I'll do it again next time, albeit without the
HKM's but then its a reduced number of targets...oh, and now turn 2...
Mephiston is ripping
plasteel apart with his bare,
emo-vampire hands. Focus on him please.
From here, the game can progress in a number of ways.
My long range strike opened up some transports and its time for the
flamestorm to get its shot off. I say shot, because so far, in all games played with, its died after scouting,
HKM, 1x
Flamestorm shot...its also time for the Baals to smash in any side armour they can and for the vindicator to start scaring the crap out of infantry.
My long range strike didn't kill as much as I'd like? oh,
ok I'll fire again and again with the relative impunity of range.
Whats that? You've not killed
Mephy yet? Rapid fire Plasma him for gods sake!
That'll only take one round of fire to get rid of him...Ah,
that was what the
flamestorms one shot was...oh.
The troops exist to score, defend themselves and survive. And in my opinion are fast enough and durable enough to do so. Yes, I know there are only 15 men...we'll look at that now...
The list has a very limited amount of
melta,and frankly that
melta rides in a transport that is designed
not to be in
melta range! This is this army's first limitation.
Limits/Negatives (and tool-at-hand solutions maybe): 1) Melta. 3 x
Meltaguns is not enough really if I face AV14 bunkers, all though vs Monolith it wouldn't help,
Vindie or
Mephy best bet. Vs Russes...move to the side, I have speed...but vs LR (and I faced 3 yesterday) there is not that much I can do. I have a good number of reliable
Lascannons, I have a S10 fast Ordnance and I have
Mephiston. In three games yesterday I had to use these tools to do the job. M did his well,
Las only immobilised and blew off guns...but the point is it actually penetrated, and Demolisher managed to kill one, but I feel that was lucky. Additional tools are of course a pair of Tl-Rending
AssCans, which through weight of fire are more likely to penetrate a LR than a
Lascannon, something like 14.4% to 10.9% (actually this doesn't take into account the TL nature of the
AssCans in this army, nor the 3
xTL Las in the army...so whilst accurate, each has a slightly (negligible) chance of penetrating on average due to higher likelihood of hitting in the first place)
2) Bodies: I lack numbers in a major way. I believe that the army has enough threats to keep focus away from the troops. However, in an objective game, the smart opponent will clearly focus fire on the troops and kill them. I believe this will not happen. By keeping the Razors at range they are protected from most fire. Except of course dedicated Anti Tank. If you use all of your fire up on a trio of Razors, who will be giving each other cover, or popped smoke whilst getting into cover (meaning that statistically you will use a far greater number of shots than
Mathhammer would suggest), what are you firing at all the other AV13 tanks? Yes, they are Av11 on the side and I may present some sexy side armour on the Baals to further confuse regarding target priority/ grasping opportunity...but generally the strength of the Spear comes from the same strength as all
mech armies...too many tanks, not enough guns.
The Sanguinary Priest is now in, despite my disgust at losing
HB Sponsons to do so...From
playtesting I have to concede that they don't shoot that much...but I fear I have lost a lot of
dakka... anyway, the Razors operate together - strength in numbers, but also
FNP to the guys inside. 5 men are now very durable. Check out
this article from
Stelek on the crucial nature of the Blood Chalice and how to fit it into your army.
3) Assault? This is a weakness for a Blood Angels army?
Ummm...sorry but it is for me! My only threat in assault comes on 2 fronts.
Mephiston. Plenty of threat.
WS7, I7, S10, 6A on charge,
rerolling hits, maybe even wounds if against an
IC. Oh, they are all power weapons hits too. Yeah, he'll mess you up. Whatever you are. Yesterday he killed dreads with ease, tanks - but they don't fight back, GK
Termies (this was my favourite as they are
so expensive!)huge
bubblewrap kroot squads through glorious combat resolution, Honour Guard, Chapter Master ( the last two in the same list, yeah I know, who does that?)...whatever, he's a beast, but he can't
multicharge. He struggles to control when a combat will end, except by charging massive squads and hoping they don't run...He is not all that against an entire army.
My other assault threat comes through the combined efforts of 3x5man
RAS and a
SHP w PW. These are actually pretty deadly. The whole point of multiple small units, when it comes to offensive output anyway, is to ensure they operate in concert, together. 15
FC marines with 3 attacks each is quite good. Plus the 4 Power Weapon hits from the
WS5
SHP. They will pop up most things that actually get close. 9/10 times the guys can jump out of their transports (or 1 or 2 units can if the transports are still alive) to support each other, fire off 3
melta shots and then dive in for the kill.
Ork Boyz,
Nids, Elite units all should feel threatened by this concerted effort.
So I have some counter charge (not in the in-game-mechanic sense, but in the very real, strategic sense) but no massive offensive assault.
Quite simply that is not the point of this army. Assault army is for another day..
4) Crowd Control - I am mainly looking at mech, elite, out there lists as the target for this army, I have some crowd control, but I have lost most of my dakka and flame templates by dropping sponsons on the baals...not sure what to do here actually and if I faced a Green tide ork list...i'd fucking fold. But with deff-rolla BW being the new black for orks (and its not really new I know, but you get me...) I feel that cool. IG blobs...I'll tank shock, flame, demolish...or actually assault with RAS and Meph in concert...different usage of the same units. Think this is called duality.
Sorry for the long post, but I hope it was interesting reading my thoughts and ideas. If I have missed anything let me know, if I've come at something from the wrong angle...let me know.
Generally,
let me know what you think!
Keep it real kids,
Venerable