Friday, 9 April 2010

Hive Fleet Lands!


Mech BA vs Tyranids;

Tyranid List is:
Tyrant - Wings, 2x Scything Talons, Paroxysm, Psychic Scream, Hive Commander
Tyrant - 2+ save, 2x TLMC Devourers, Paroxysm, Psychic Scream, Hive Commnander

Warriors x 5, Adrenal Glands, Scything Talons, Deathspitters (outflank with Tyrant 1 HC)
Hormagaunts x 15, Adrenal Glands, Toxin Sacs, Scything Talons (outflank with Tyrant 2 HC)

Trygon, Adrenal Glands
Tyrgon, Adrenal Glands
Tyrgon, Adrenal Glands

Nids stay off the board and use the +2 to reserve rolls from cumulative Hive Commander Tyrant upgrades...this way denying shooting except for one round of fire...can you deal with 5 MC in a turn? plus outflanking, fleeting, rereolling everything Hormagaunts and 3 wound warriors?

Lets see if the Blood Angels can...so, its Annihilation (which favours the Nids sue to low number of available KPs) and Pitched Battle... BA win roll off and go first (in hindsight, they should have gone second...I was eager to get my guns out! Fool)

NOTE: In BA Turn 3 I miss out that the Winged Tyrant got Melta'd to death and lost his final wound to something else..think it was rending AC from Baal... Just in case you are wondering where he went!



So game ended Turn 5. BA were in a healthy position and could have taken the win if the game had continued to 6 or 7.
Draw despite the controlling firepower of the Mech BA army. The focus firepower on the MC's meant that only the RAS dealt with 2 dangerous squads of Tyranid troops, and surprisingly were not really up to the task. On the otherhand, the RAS did hold both units up for a couple of turns and as a result allowed that firepower to be focussed on MC's.

If the MC's had been left alone, god knows what kind of damage they could have reaped.

Think the Death Company achieved thier goal of a glorious death, taking out a Trygon and allowing their Librarian commander to escape the beasts wrath with some measure of life still in him!

Whilst the BA vehicles were not really tested in this battle, the troops were, and proved highly useful. The assault sqauds in the Razorbacks armed with just a Meltagun proved useful several times to add another wound to a Trygon or Tyrant, and the Assualt Sqauds did more or less waste a Hive Tyrant on thier own. They really need a Powerfist instead of a Power Sword I think so that they can handle all situations thrown at them.

Whilst discussing the RAS with Jump Packs...I am intending to drop them for a fully mechanised army in the next few days...so they will have their swan song soon... However, I do really see a place for them in BA lists. The ability to pack 3 Melta's is great, especially combined with the mobility of JP's...plus they can do ok in assault...but it wouldn't be my choice of CC unit..

Next!

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