Tuesday, 18 February 2014
X-Wing tactics - Tie Fighters
Introduction
Hi all, and welcome to my first Star Wars ship review. I intend to write one of these for each class of ship available in the X-Wing game. However, there is a disclaimer. I have not been playing long, only two months in fact, so I am by no means an expert. There will certainly be many things I miss, and other things I flat out get wrong. However, this is as much an exercise for myself as it is for you as readers. Writing things like this down helps me to go over ideas, solidify them, and come up with new ones. I am therefore happy for anyone to tear any or all of my ideas to shreds, as long as they do it constructively.
Right, with that out of the way, let's begin. The humble Tie Fighter seems a good place to start this series of ship overviews because it is the backbone of the Imperial fleet, both in the fiction, and the game. Many 100 point squadrons will include nothing but standard Ties, and many others use them to fill out whatever remaining points might be available after the 'cool stuff' has been chosen.
First, lets go over the strengths and weaknesses of a standard Tie Fighter.
Tuesday, 26 November 2013
The Voice - Building a better Marine list
Rumors of my demise have been greatly exaggerated. Ive just been really busy job hunting and looking after the little one.
So, Marines; its all about the bikes right?
Wrong
I won't lie i looked at the book and thought the same initially. With grav as it is and scoring cheap bikes the way they are, then surely that's your starting point with marine lists? We'll this is what i thought and played some games...and its good, but its not great. If you don't go first it can be a problem. It was almost 2 army's, the one where you went first and the one where you went second and the tactics changed a lot depending on that. With Coteaz as an allie then i think it is a strong contender, but other wise its good but not tourney winning good (Hello Mr Sacket :P)
So what do i think marines should be doing. Well that depends, on one thing. The chapter tactics you use. This rule more than any other really does define how you should build your list, and, in my humble opinion, tactical marines tend to use them to the fullest.
I was a bit disillusioned with the tacs at first, they didn't get much of a buff and they were not cheaper (not really, when you consider their old free/cheap weapons upgrades). But add in the chapter tactics and the fact that a lot of the upgrades are optional and available for squads under 10 strong now and hoo nelly!. Suddenly tacs en mass can be scary.
Yes i said it, Scary
So what I'm going to do is go through each of the chapter tactics and show you a list , talk about it a bit and throw some ideas your way. I won't include allies out of codex as frankly thats an exercise that would take forever. Plus i think allies are kinda cheating :P
First off. White Scars:
Sunday, 25 August 2013
Screamer Council: is it "top dog" at a tournament?
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It's not just Shredder that is unkillable..... |
I've been using (in random games when not prepping for ETC with my Nids) a Demon list that I first heard about a few months ago when the ETC lists were published to teams and we could peruse the other nations ideas...
The Screamer Council is BIG and it is COOL and it is NASTY!
You can have a read HERE if you are unsure what I am talking about. The linked post details how it works and what it does. If you want to try out the Screamer Council read THIS article and then just go to town!
Now, my plans for tournaments are this:
7/8th September is Death or Glory Tournament (1850)
5/6th October is Battlefield Birmingham tournament (1500)
9/10th November is GT Heat 3 in Warrington (1650)
I have invested a fair amount of time in reworking my old Tau army on the side of getting my Nids 'ETC Ready' and I really want to get them stuck in to tournaments. I appreciate that Tau/Eldar are the GK/Necrons of 6th edition but I think I want to run them.
Problem is - I know at least ONE Screamer Council will be present at each of these events.
MINIMUM. I am not 100% sure if there will be more, perhaps it is TOO soon after the ETC for this to have permeated through to the mainstream UK tournaments, but it is certainly a topic well covered on 40K Global by Big Dave Symcox and discussed with disgust by Franco M. So plenty of people know about it.
I've run it and I know HOW good it is. And just how hard it is to kill.... so what can I do IF I don't run it myself....
Friday, 5 July 2013
ETC Lists: Tzeentch Screamer Councils BE PREPARED!
Sweden.
Germany.
Poland.
Four of the "ones to watch" at the ETC this year. The ETC is the European Team Championships for those that are unaware.
An international event which hosts team of 8 players (plus a "9th player"/coach) from all over the world to compete in a team tournament over 3 whole days of gaming.
Now the reason I've highlighted these 4, and the topic of this post in the title, is because they have all opted to include as one of their 8 lists a Chaos Demons list which sports a very particular unit and combination of units, powers and wargear.
These 4 are "big countries" in the ETC, Poland win the thing all the time!!! Except for last year when the UK boys brought it home, I wasn't part of the set up then, but am now and hope to bring it home again...It's interesting that 4 very solid countries have all opted to include certain armies and a certain combo... So enough cock teasing.. what is this combo? Will it destroy us all? Is it the End of Days?
Well...
No. No, it isn't the End of Days, but it's DAMN COOL! And effective as well..and I'm pissed I didn't think of it!
Whilst other countries, such as the good ol' US of A, have gone for the FMC Spam/allied Black Mace Prince/Heldrake lists - these countries have brought out the TZEENTCH SCREAMER COUNCIL.
What is this concept? How does it work? If this was a unique and original concept, I'd keep quiet..but it clearly isn't and it'll be hitting game tables near you VERY SOON! Be prepared!
I was told about it BEFORE the ETC lists were released to the teams by fellow Son, Gary "The Voice" Percival who had discussed it/learnt about it from UK tournament player extraordinaire Andy Oakham. And clearly this is not something that is unique to Andy, but credit where credit is due and I'd not considered it for my own CD army so...Thanks.
Now...read on to find out about it...especially if you are one of the resurgent Tau generals...
Friday, 28 June 2013
The Tau Problem
Now, this happens a lot for me as I own a lot of armies haha...but I acknowledge it isn't the same for all.
Tau. Well.. they've really made us all rethink a few things haven't they?
When constructing an army - at list building stage, you consider a number of things (in no particular order):
1) Objective grabbing - it's 5/6 missions in the rulebook afterall
2) Mobility - linked to both objective grabbing and 3 below
3) Firepower - its a futuristic war game about dudes with guns. Seriously, you know this is a shooting game, right?
4) Resilience - you're gonna get shot at!
5) Line Break, Warlord and First Blood - these MUST be considered to create a competitive army
6) Psychic Defence and Offence (if applicable)
7) Assault - if you want it, how to get it... if you want to avoid it, how to!
8) Fliers - can you bring them down? But not at the expense of balanced firepower? Ignore them?
9) Infantry
10) Transports
11) Heavy Tanks
I personally then consider the top meta builds and think how the armies would handle them:
- Crons with balanced Air, Wraiths etc
- IG Blobs w Azrael or dual Rune Priest Prescience
- Heldrakes + Allies (often IG or Demons)
- Nids - for this I use the common build (not my own...) - Dual Flyrants, Dual Tervigons, Doom
- Demons - FMC Spam and super casty builds
Now, as a very strong army we must build in Tau. Now, this wouldn't be a big deal except that Tau are not JUST a build to consider when constructing your army, they also have a strong Ripple Effect....
Tuesday, 21 May 2013
Psychic Powers in 40K.....or "How I learned to embrace Benders"
Psychic powers. They got quiet sp. "quite" (let's get this snowmobile a rockin' properly lol) the shake up in 6th Edition didn't they? With a standard set of disciplines much like fantasy they really opened up the utility of the spoon benders in the grim dark future.
But are people really looking at these new tools "properly"?
Sunday, 25 March 2012
Plateau'ing -When you hit it. Pt.1
I'll start with where I feel I'm at game play wise. In the last tournament I played in, I placed in the top 1/3 out of 60+ players.
I ended up just below my goal.
I find my way to top tables but can't hold on once I get there.
I can't overcome my counter lists and get into that top tier of players.
I've also noticed that when I'm playing against someone I tend to have a "go to" strategy for each army/build. And without spending a minute or so before the game planning a strategy according to the mission and the opponents weaknesses and strengths, I deploy.
And it ends up being either that strategy crushes like it should or it completely falls on its face without a chance to adapt. But even with my biggest counter, GK. I tend to do the same thing every time. Deploy forward to get as many lance shots early as I can, pray to the dice gods and hold on for dear life. And its not working, and I do it over and over and over with different versions of the same list.
Change is needed. So I've looked at my play and lists and there are a few things that need to change. The list, the strategy, the mentality.
Saturday, 3 March 2012
Playing the army, learning to beat the army: Paladins
I enjoy playing a wide variety of armies as I suffer badly from Army ADD! I love a new project and my mind wanders after a few games.
One thing I do is play armies that I have not played but know are likely contenders/match ups at tournaments. This helps with my low attention span and experience versus a variety of forces.
My current 'thing' is Draigowing. I played with it last summer whilst we were testing all the GK builds locally and found it fun but limited. Having seen it crop up more and more at tournaments I felt it was time to get the dudes out and play with it some more.
I had enough GKT's to do the army, but was missing dedicated Dreads.. doesn't matter when you are doing this though, it's all about just learning an army, it's strengths and it's weaknesses. Oh, and having fun!
I've played with them half a dozen times now and they are looking very strong, but there are a few fundamental weaknesses that I have found so far, namely 1) Damage Output and 2) Mobility
Let's look in detail...
Wednesday, 1 February 2012
A Brief Guide to Necrons - How to fight with and against
The Necron codex has been out a while now..quite a while in fact. Whilst most people have read up on them, own the book and have read around on the internet, I still find there are guys at the local club and at tournaments that haven't popped their cherry ( shit, there are TOO many jokes about 40k goons there...) against the robots.
So here are a few thoughts on what to expect, how to handle it and um.. the shit that is good. Most of you know this, it's in no particular order and it may not be what the rest of the internet says... but this is my experience first hand as a long time Necron collector and as a competitive gamer - both with and against the robots..
Monday, 9 January 2012
My 1st round match up at Caledonian...not good!
So this is what I am facing...dual Jaws Priests and a crap load of high strength weapons. Plus a Drop Pod Dread to either kill a vehicle (which I will not allow through bubble wrap) or toast a unit of Scarabs (which I cant stop as they will be the bubble wrap lol!)
Andy Currie's Space Wolves
Rune Priest - Living LIghtning, Jaws of the World Wolf, Chooser of Slain 110
Rune Priest - Murderous Hurricane, Jaws of the World Wolf, Chooser of Slain, Bolter 110
Dreadnought - Drop Pod, Mulit-Melta, Heavy Flamer, Wolf Tooth Necklace 160
Wolf Scouts x 5 - Melta Bombs, Melta Gun 110
Wolf Guard x 3 - 3 x Power Fists, 3 x Combi-Meltas 1 x Melta Bomb 134 (2 into Grey Hunter Squads, 1 into Wolf Scouts)
5 x Grey Hunters - Melta Gun, Razorback w/ Twin Linked Lascannon 155
5 x Grey Hunters - Melta Gun, Razorback w/ Twin Linked Lascannon 155
5 x Grey Hunters - Melta Gun, Razorback w/ Twin Linked Lascannon 155
5 x Grey Hunters - Melta Gun, Razorback w/ Twin Linked Lascannon 155
Land Speeder w/ MultiMelta and Heavy Flamer 70
Land Speeder w/ MultiMelta and Heavy Flamer 70
6 Long Fangs - 4 x Missle Launchers, 1 x Lascannon 155
6 Long Fangs - 4 x Missle Launchers, 1 x Lascannon 155
5 Long Fangs - 4 x Plasma Cannons 155
Total 1849pts
So time to have a think about how to take it out!!
Saturday, 17 December 2011
Tournament Tactics: Army Building Informed by Mission Pack
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Time to crush these Highland upstarts... |
1) Use an army that I am familiar with and no one that I just design the week before, playtest once and hope for the best.
2) Ensure said army is painted to the best of my ability so I can grab all the soft scores! A lot of players don’t get this and even just a few extra points will make the difference.
3) Design the army with the missions in mind.
We are going to start with point 3 today, I will investigate the missions and try and formulate some ideas based on them..
Thursday, 14 July 2011
Stargazer's Painting/Malifaux Corner - McMourning Tactica

So new post time you lucky people! This is something I've been meaning to post for quite a while this is the next installment of my Malifaux tactica and this time round I’ll be addressing the Dr Douglas McMourning, head of the Guild morgue and Ressurectionist master.
Sebastian - This guy is McMournings right hand man and the model is just too nice not to take! He has a good synergy with the dogs that McMourning normally takes and is able to deal quite a large amount of damage if he gets stuck in in melee.
Thursday, 30 June 2011
Deathwing Tactics - The Alpha Strike Deployment
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Who remembers when DW were black?! |
- Alpha Strike Deployment
- Phalanx Deployment
Now both are strikingly different deployment types, and I find generally speaking I do just use what I refer to as the "Phalanx" deployment. While there are various other deployments (and variations upon both), and nothing is set in stone, I do find these are two of the archtypes I look at when looking at the board/mission. From this I can look to my opponents list, how the board is set up, what he might want to do, what side he gets, and potentially how he sets up (if going 2nd). With so many foot models (26 40mm bases, 6 biker bases, 2 60mm bases) there is potential to clog up or be forced into difficult positioning just on pure size of units alone, despite the model count of your army. I mean we can change things up as well, for example, kill point games against say a mech heavy rhino / pred's / vindicators, you can plonk two squads in the corners, couple in middle and just cover the entire board with good fire lanes and essentially out range him / side armour etc.
Monday, 20 June 2011
Deathwing Tactics - An Introduction
Dakka Dakka - posted so I don't have to look at Bully's DW again -Ven. |
So I've wanted to put pen to paper on this for a little while, especially now I feel reasonably at grips with the army, or certainly the doublewing aspect of it. While my juices are flowing over some various other bits of 40K, the foreseeable future I am putting Deathwing as my best foot forward, purely as I have, certainly in 5th Ed, the best experience with it - couple of tourneys and plenty of practice.
So what am I going to cover? Well I want to look at some general concepts of the army, then some more specific unit tactics, plus an overall view of missions and deployment - a bit of everything really.
So lets start off, the Basic's - what to think about with Deathwing, actually lets call it an Introduction to Deathwing and Doublewing.
Wednesday, 4 May 2011
Njal Vs Rune Priests

Many of you have expressed many different views on army list, theory hammer and math hammer, but does that all work out in games? Well It’s hard to tell. Do you play a diverse amount of players, all who are good, and all who run fairly strong “net” lists? Of course not, so I am here to discuss some strengths and weaknesses between 2 units who have some contending within certain people’s lists and views.