Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Friday, 14 February 2014

Beast Pack Classes – Late Registration

Hide you kids, hide your wives, cause the Beast Pack is hitting tourney scenes around the world big time – and you need to know how to deal with it!

Oliver here, once again on the school bench, this time learning lessons about the Big Boy on the tourney scene – the Deldar Beast Pack.


Since moving to England, I have become more and more familiar with the till now almost completely British phenomenon known has the “Beast Pack list”. England’s own Josh Roberts is winning tournaments left and right with this list, and in the recent LVO over in the US, 2 out of the top 8 finalists were running the BP. Ergo anyone on the tournament scene will need to know how to deal with it..

So first things first, let’s have a look at what I’m actually talking about. Just like any Death Star list, there are quite a few versions of the Beast Pack list. The Beast Pack itself though, usually looks the same:
Eldrad
Farseer, Jetbike, Shard of Anaris, Runes of Witnessing
Baron Sathonyx
5 Beastmasters, 25 Khymera

The idea here is that Eldrad and the Farseer primarily go for Fortune, and thereafter Invisibility, getting lots of other juicy powers in the process. In order to maximize durability and size, most players are now going for the 25 Khymera, rather than a few Razorwing flocks. The unit has a HUGE footprint (32 models, all on terminator bases), and with fortune (and maybe invisibilty) it can be a real PITA to kill.

The Death Star itself clocks in at 840 points. Let’s put this into perspective by comparing it to some of the other Death Stars on the scene:

·         QuadHerald Screamerstar: 790 points  + 300 point Fatey “tax” = 1090
·         O’vesa Star = 850 – 900 points
·         Farsight Bomb w. Loth = 1150 points
·         Jetseer Council = 850-900 points

As you can see, it is right in there pointswise with the other big Death Stars. However, compared to the other units described above, the Beast Pack’s gigantic size allows it to basically hit any part of the board it wants to, moving 12" a turn and charging with Fleet. But more on that later....

Sunday, 22 December 2013

Deadly Death Star fight to the Death - O'vesa vs. Seer Council

“Now witness the firepower of this fully ARMED and OPERATIONAL Death Star!”

Is basically what 40k is all about these days... Whether it’s Seer Council, Screamer Star, Farsight Bomb (that all of the sudden have created a liking for the Red Scorpions Chapter????) Centurion Bomb or whatever else, top tables around the world are sprawling with shit-expensive units that are nigh unkillable.

Hey guys, my name is Oliver and I am a new writer on this blog. I’m Swedish/German/Indian, and 18 years old/young, currently living in Denmark and England.

This year I started Uni at Cambridge, and met Venerable Brother at Sons of War (the local club). For any Danish tournament-goers out there, you might recognize me as a very tall and skinny dark-haired guy with a weird accent.

 I’ve been playing 40k competitively for about 2 years now (even though school + not having a car has made it hard to keep up some times), but still find that my skill at the game is lacking… But I intend to change that this coming year :)

I myself have jumped on the Death Star bandwagon – after playing “standard” Tau for quite a while, I’ve now turned to the O’VESA STAR. I’ll probs be taking this list to Caledonian Uprising in January, so currently I’m busy practicing away with it.

Farsight Primary and Tau allies @1850
Farsight
O’vesa
Commander Batman (w. Hit and Run and Onager Gauntlet)
Riptide, Ion, Interceptor  x 2 (One with positional relay)
Riptide, HBC,  Velocity Tracker,  Target Lock, Talisman of Arthas Moloch, 2 Shield Drones  (joins O’vesa, Farsight and Batman)
10 Kroot x 2
3 Crisis Suits, 3 Missile Pods
1 Crisis Suit, 2x Flamer
1 Naked Crisis Suit  x2 (Monat)
Skyray, BSF x 2

This is a very vanilla list that you’ll probably see at any major GT around the world. If you want a more thorough explanation of it, click here.

Alright, let’s get in to the meat of things. My first post will be a batrep of my Cally-prep with the list. This one will be vs. one of Denmark’s best players, playing the deadly SEER COUNCIL. Let's get ready to rumble!

Sunday, 1 December 2013

Alternative Warp Spider Conversions

I love Warp Spiders and am always disappointed when I get mine out in public (not talking about my cock...stop sniggering you child!), so this weekend whilst I was waiting for the polycement to dry nice and firm on my reposed and repaired War Walkers I was fiddling around with some spare parts and browsing for inspiration.

I actually found this method on Warseer. It's been years since I used Warseer, but it's good for Project Logs and general geekery.. awful for army building and tactics, but then so is most of the internet haha!

The challenge is of course making the Warp Jump Generator and the Deathspinner.

WJG:
Firstly, we grab the Wave Serpent Crystal accessory - think it's just the representation of a Crystal Targeting Matrix or some such bollocks.

To this we glue the smooth, relatively large spirit stone thing.

Then using the antennae and general pointy-ness from the guardian sprue and dire avenger bits, we can create a sort of spider looking backpack/unit thing.

This is our WJG - it may look small here, but it is wonderfully sized for the back of either plastic guardians or dire avengers..I'd suggest Avengers as they have the slightly bulkier torso and shoulder pieces... or they appear to anyway..

We then trim and file the back of the DA upper body and simply glue this fucker to it. Very easy.

It's pretty deep from the side and from the rear it does look pretty wide.. but then, so does the WJG on the actual models.

Basically just then glue together the rest of the model as normal..

I like to use the plain bubble-heads from the DE range wherever possible and I think it looks cracking here.
The weapon is the other difficult one. The Warseer project log I used as inspiration had quite a sweet
looking Deathspinner converted from about half a dozen parts, but to be honest, I couldn't be arsed and I wanted something that looked reasonably compact and streamlined like most of the new Eldar range.. after all, the fusion guns and D-weapons are not particularly large or bulbous - so why should the Deathspinner be SO huge? It seems silly to me when the Fire Dragons S8 AP1 melta weapon is small and compact that the S7 Deathspinner be so much larger.

The perfect solution for me was using the Shredder weapon. It has the pointy 'claw' bits at the end and the overall look and feel of the model keeps it inline with what I wanted.

I think ideally, I'd use the legs from DE Scourges to represent the movement of the models, but I also like the regular Kabalite Warrior legs.

Overall, I'm pretty pleased with the result and am building up a few more from my bitz box. This is the delightful result of collecting Eldar and 40K in general, off and on, for about 2 decades - you find all kinds of goodness in your bitz box...

Look what else I found lying in pieces in my Eldar bitz box:


Bit of repositioning and they look pretty damn agile now..

Just need to dig around and see if I can find the proper weapons mounts...

I think I want to run a list with maxed out War Walkers and Spiders... lots of mobile firepower..

Toy soldiering is such fun!

Monday, 18 November 2013

Obnoxious List 6 - Jetseer Council Eldar w Dark Eldar

We all know this one don't we?
It's been around since the last edition of the Eldar codex and the Seer Council was made utterly internet famous years ago by Fritz over at Way of Saim Hann (or Fritz40k or Warmaster 40K or whatever it is now..the brother loves a rebrand lol) - well, for me it was Fritz... I have been reading his blog for something like 5 years now..

Before the new codex, Gaz Jones, fellow ETC player and all round top lad, was running it to great effect maximising use of fortune, invisibility etcetera...

More recently its enjoyed a limited resurgence - primarily Stateside. In the UK, we've not been using it that much - a lot of scepticism regarding its reliance on rolling Fortune...with just 6 rolls. But I like it and have toyed with it a few times now.
The "Deer Council" concept has been pushed to its limits by "GTA" part of Team Zero Comp at Frontline Gaming and there are numerous batreps and walkthroughs on their blog - check it out if you haven't already.

It's a simple concept - join us after the jump for a cheeky look at it and how it all works:

Monday, 4 November 2013

Obnoxious List Building 3: TauDar 1850

As discussed yesterday, it's time to see what some of the tougher builds are in the ever-changing 40k environment right now.
There were a couple of key components that made an "Obnoxious" build - one that you feel you really will struggle to get the upper hand with. These were:
Hyper-Mobile
Hyper-Resilient
Long Range Effective
This on top of the other components of a competitive army make for a truly obnoxious (read: unpleasant wanker) army.
Today, we will discuss TauDar.
Tau Primary and Eldar Allied.
We go this way around because the Tau have some excellent and points efficient units and frankly, we only want a couple of components from the Eldar.

After the jump, I'll break it down into the 3 distinct areas and discuss why and how I feel this list is ....Obnoxious.

Thursday, 5 September 2013

Deer Council - The next project!

Hi guys, So this weekend is the Death or Glory tournament in Ashtead, Surrey (I think it's Surrey lol) - an 1850, 40 man, 5 game bad boy and MY FIRST tournament since much earlier in the year where I HAVEN'T had to run Tyranids!

I ran the Nids cause I wanted a good performance at the ETC and was, well.. distinctly average. But I'm free now to have a good look at what I want to run over the next year and

 I'm running ...... Tau.

Allied with more Tau.

Yup. I'm a boring bastard - I love S7 and the shooting phase...always have, always will lol.

But as those super early battle reports, the first few posts on the Sons of Sanguinius will attest, it's an army I've run for years and I love suits.

It's sad when you have to justify your choice of army cause it's a bit good in the current meta. I read a post from Luke Nurser over at the Death or Glory blog and he opened his post with something like "I've run eldar forever, they were my second ever army and I love them" like you have to apologise for running something strong, relevant and current.

  Fuck that.

  I'm running Tau with Farsight Tau Allied in. Fuck y'all haha!

HOWEVER... I do also flit around and change what I want to run and I've dived AWAY from the Screamer Council as something that I'll be running (depsite loving the broken ass craziness of it... I mean LOVING it too BTW, loving it.) and I'd quite like to try and get the Eldar up and running in a NON-SERPENT SPAM kinda fashion.

  I love the mobility and antics that Eldar can bring to the table and one of my absolute favourite blogs ever was Way of Saim Hann - Fritz40k as it is now.

It is a wonderful site, run by a great guy and it was my first source of information on the blogosphere back in the day - when I first started playing again at the start of 5th ed and I was running Eldar myself. I principally loved his anti-meta jetbike mobility and 'Eldar Turn 5' shenanigans and that is what I'd like to bring back to my gaming.

Now, I appreciate I can do that with Allied Eldar into my Tau or vice versa, but I think I'd like to bring in the Dark Kin. Dark Eldar - yeah, for sure bitch! They are gorgeous models. You'll remember oh long time Sons fan, that I ran Dark Eldar to my first ever tournament win at the first Blog Wars tournament a few years ago and realy, the models have been shelved since. So, I'd really love it if I could bring them back to the table.

I'm thinking Deer Council.

Tuesday, 11 June 2013

Mechdar!! that's Mechanical Eldar to you..is it going to be a thing?


Ok so the secret is out..apparently those very expensive transports - Wave Serpents - might be kind of good. Now I don't know if its everyone's cup of tea, but I like bucking trends. 6th edition it seems had the vehicle fall out of favor. But could the wave serpent be part of that elastic band snaping it right back?

If you follow the etc and the home nations you may have noticed that a fair few armys (Grey Knight and Guard mainly) have started creeping back to their old "hulls" style of play. Ie, i'll put lots of vehicles in front of you as you cant get all of them. This I feel is because of the so shifty meta nowadays and the preponderance of taking as much anti infantry as you can. Guys in the open or cover just are not as safe as they once were and a box covering your troops is a good idea.  Now this is all well and good in a team format, where you can, to a degree, choose your match up. But could it win you a tournament? Well Paul Burke won the Gt with a fair few hulls, but with Tau now on the scene and able to pump out massed amounts of fire power round that S7 sweet spot that scares most vehicles AND infantry. Is it still viable?

Personally I think yes it is, and if I may humbly put forward my proposal....I think Eldar can do it best...maybe.

This is because Wave Serpents are a bit pimp. A 60 inch ignoring cover d6+1 shots autocannon, probably twin linked...carrying, and coming out of, your troops allowance. Plus they have other guns too... Yikes. (Also a question mark is currently a hot topic on the subject of the ignore cover save usr. Does it effect vehicles? As it states that the rule can only be used on "wounds" but yet when taking cover saves vs glances and pens , they can be saved against "like wounds". But their not wounds, its just a mechanic that works "like wounds", so raw....I'm hoping, that those pesky marker lights cant somehow suddenly pick up a fast moving target...)

So Eldar have basically a heavy support vehicle in their troops section making all your squishy stuff immune to hell drakes and the like, while also pumping out the fire power. Whats not to like!!

So what would a list look like?




Well I have 3, cos I cant decide what I like. All variations of a theme and all tailored (kinda) to deal with Chaos Marines, Crons and Tau (so s8 ap 2 stuff for broadsides, oblits and wraiths with Destroyer lords, lots of rerolls to help hit flyers, lots of shots to hose infantry, lots of troops as blade storming battle focusing infantry are great when your fighting over objectives....you get the picture).

So firstly. We have this. The min max version with a bastion thrown in as Tau actually realy dont like av14 that much:

List 1

Farseer, bike (almost obligatory for the save, toughness boost and lets you jet round the back lines dishing out re rolls to hit (usually war walkers)

3 bikes (farseer bodyguard)

5 Dire Avengers in wave serpent, scatter laser and holo fields (so the basic build for a serpent with reroll dakka goodness and resilience)

5 Dire Avengers in wave serpent as above
5 Dire Avengers in wave serpent as above
5 Dire Avengers in wave serpent as above

10 guardians in Wave sepent with holo fields, scatter laser and star engines (  Ive thrown in a star engine for late game deployment zone boost. Its on the guardian unit as my sence of symatry doesnt allow it to go any where else)

3 warwalkers with 6 bright lance (lots of high stength ap 2 for popping t4 multi wound models be it paladins or broadsides - usually gets a reroll of the farseer)
3 warwalkers with 6 bright lance

Bastion with Icarus las cannon

3 dark reapers with exarch, fast shot (so basically there for a 2 shot, no jinks, b5 icarus lascannon...not bad AA. Small unit though, will probably say in the bastion and not on top of it untill turn 2 when the flyers actually start to turn up.

So that's the basic all comers list. As said I think it covers all the bases. Yes the scoring is a squishy but there is a lot of it, and with blade storm they are no slouches in a pinch. The first turn of shooting from this list is phenomenal. With Scout moves, battle focus and fast vehicles nothing should stay my wrath if I get turn one.  Return volleys are being ignored 50% of the time due to the jink and holo combo. If i go second then use cover and debate putting the war walkers on outflank.


List 2:

Where Gary worry's that the scoring is still a bit too light and see's how far he can push it. Also a sneaky plan as I also worry the bike/farseer unit with get punished by hell turkeys.

Farseer, bike

3 bikes
10 guardians in stc wave serpent (Scatter laser, holo fields)
10 guardians in stc wave serpent
10 guardians in stc wave serpent
10 guardians in stc wave serpent
5 Dire avengers in stc wave serpent

3 bright lance war walkers
3 bright lance war walkers


I then have 164 points. Now I have a few further options:


  • A fire prism with holos and a shuri cannon and the bikes get a cannon too. Solid dakka all round


  • Spend obscene amounts on a Night Spinner - holo fields, star engines and a crystal target matrix - this would allow me to go 36 inches turn one, get a 3+ cover save and torrent a S7 (s8 vs most tau or crons) , better than rending, flame template. Sounds pretty good to me!! Plus it should be one hell of a distraction to take the heat off of the serpents. If I can get a good angle it could also mean frying a lot of marker drones or other choice targets that thought they were safe or had an 2+ armored character tanking the front of the unit. The lovely thing about this tank too is that it has a barrage mode too, so it could just as easily hide at the back and try and snipe out that Ethereal and put some solid pie plate action in for a few turns and then redeploy 36 inches....and still shoot as its doing it.


  • A Falcon with pulsar, scatter laser, shuri cannon and holos. Again yet more solid dakka but also with the option of putting some dire avengers in here. This leaves an empty wave serpent...which can carry 12 models....or 4 "very bulky" ones...yep!!! if i'm really worried about hell drakes I can just bung my seer and jet bikes in the back of an Eldar Transit van. I don't know why but this really pleases me, even though falcons are only ok rather than good. It just means I can be fully meched up.
  • Take an Aegis with quad gun to shore up the AA a bit and then put Shuri Cannons on pretty much everything. More dakka!!! I haven't taken the cannon as standard as usually you'll want to move 12 inches to make the most of the mobility and that third gun will only snap fire. But its always a nice option to move 6 and then lead with the scatter laser and follow up with an absolute fuck load of medium strength shots. I'm not sure but I also think the serpents get a cover save from the wall if i'm forced to go second.


I worry a little about Flyers with this list as i'm really just relying on the copious amounts of re rolls I can generate (unless I go the Aegis option). But I think it should be enough.

List 3: 

Whereby Gary wants to try a Crutch and try and abuse the warlord trait.

Ok so one thing I haven't mentioned is that personally I think that the Eldar Warlord traits are just ok, not great.  Ambush of blades is pretty good, fates messenger is kinda handy but eye on distant events is amazing in a mech list such as this. Basically its giving all your skimmers in range a 3+ cover save if they moved normally or a 2+ cover save if they boosted (and remember those Tau markerlights cant get rid of it) by giving stealth which stacks on to the holos and the jink save. So being able to get this warlord trait is very useful... so who has this as standard? Eldrad!!

Eldrad

10 guardians in stc wave serpent
10 guardians in stc wave serpent
10 guardians in stc wave serpent
5 Dire avengers in stc wave serpent
5 Dire avengers in stc wave serpent

3 bright lance war walkers
3 bright lance war walkers

Then I have 150 points, so its either a Fire prim with all the trimmings or shuri cannons on everything as usual and then it leaves 90 points. I'm debating here 3 Shadow weavers for the barrage s7 (s8 vs Tau and Crons) sniping. It also gives me a place to put Eldrad turn one before he dives in a Serpent to give his stealth buff turn one probably (as I need to be outside a transport to cast divination and guide to the war walkers turn one). It gives me a few options as other wise I may not be getting the most out of Eldrads powers. His redeploy is very useful too as its stops being out deployed. With careful deployment too it should help mitigate not going first as the warlord power is done in the enemy shooting phase, so I should be getting some nice cover saves even if I haven't moved turn one.


So anyway these are my ideas.

Whattdya think?

G

Friday, 7 June 2013

The Voice Speaks - Eldar knee jerk Codex Review





Ok so after much waiting they are here.....but are they any good?

Frankly the internet is divided. So what do I think? My answer is.....yes and no.

Personally I think there is going to be some good lists coming out of it. So as a competitive book, yes I think you'll see them winning stuff...BUT.....not like Necrons or Tau etc, all the time. Its a good competitive book. Not a broken no brainer one.

Do I think its a good Codex? That's a slightly different question. Personally id er on the no side. I say this as there is just too much chaff with the wheat. When you have 3 different choices doing the same thing and ones better, it just means that 2 thirds of your choices just are not going to be used that much. Theres few effective synergy's and the AA is very lacking (mainly as there is no points effective skyfire and it has tissue paper planes). The rules on the models you ARE going to use are great however - its one of those kind of dealios.

It will also have a very sharp learning curve - your offence went up, the trickiness went up; but the resilience went dooooooown.

So lets dive in shall we?


Thursday, 23 May 2013

Combat Card Thursdays - Eldar Wave Serpent




With the Eldar Codex out in a few weeks time I felt it appropriate that I jump on the bandwagon for the second part of this series.

The Eldar Wave Serpent has a long history that as far as I know, actually began in epic scale.  The model above is the first representation of the now famously tough troop transport.  I for one would love to see a 40k scale model of this design, because I have always loved the huge prow, sleek lines, and massive wave turret. 

I feel it is a shame that the Wave Serpent that most gamers know and love is but a pale reflection of the original concept.  The whole reason it is called a Wave Serpent is because of the shield and 'wave' it can produce with that shield.  While the shielding is represented in game, the wave is not. There is a piece of art in one of the 3rd edition rulebooks, by John Blanche if I remember correctly, showing a battle scene in which several wave serpents are combining their shields and overrunning the foe.  I can't seem to find it on the internet, despite searching for the last hour, but just imagine if this was possible in 40k.  I don't hold out any hopes for this to change in the coming codex, but I do maintain that it would be very cool rule if done correctly. 

I feel the paint job on the above mini is worthy of note.  The Alaitoc sword and wave symbol are impressively painted by hand on a small scale, and the colours really suit the mini, unlike the bright yellow Leviathan last week!

Tuesday, 22 January 2013

Caledonian Game 1: Invisi-Council of DOOOM!

So as I posted at the end of last week, Caledonian 1850, 5 game, 84 player 40k tournament was last weekend.
I came 9th and was playing for the tournament on top table in the last game.
This week I am going to throw up all my Battle Reports, which will be brief but informative and have well detailed photos for almost every turn, most certainly for key moments.
(This paragraph will be the same all week lol, so don't read it again tomorrow!)

Game 1: 
Opponent: Gaz Jones - Eldar w. Dark Eldar 
Deployment: Vanguard 
Mission: Scouring - the 5 objectives are the blue discs you can see above


Gaz Jones: 
Eldrad
Farseer - Jetbike, Fortune, Doom, Mind War, Eldritch Storm, Stones
Baron
Seer Council x 7 (enhance, embolden, 5 destructors)
5 Fire Dragons - Exarch, Crack Shot, Tank Hunter
5 Pathfinders
3 Guardian Jetbikes
3 Guardian Jetbikes
5 DE Warriors
3 War Walkers - 6 Missiles
3 War Walkers - 6 Missiles
Bastion - Quad Gun


He won the roll off due to the Baron's +1 ability and went first - he needed to get the Council Fortuned, Guide some War Walkers and try for First Blood. Which he got on an Annihilation Barge.

Eldrad redeployed the Eldar as shown from their original strung out position across the hypotenuse of the table to the huddle in the corner.
Whilst I was aware of the Eldrad redeploy shenanigans, it didn't effect me too much as I felt that this game had a certain "feel" to it. I wanted to keep my Wraiths back as in my planning they do not come into the 'anti-Council' plan until after the Baron is dead so they can't hit and run. However, with Eldrad keeping his powers and the secondary Farseer going for Invisibility I felt the Council would be far less aggressive. Gaz and I were open and frank about the ideas and the way the game was going to be played as we could both see a lot of the key points from the off.
Ignore my flier, it's just sat there out the way.. 
With the Council in a far more defensive role, primarily due to the attaching of Eldrad on foot as an anchor point, I viewed the Council as some sort of wushu bamboo tree - waving all over the place, bending, but never breaking. I'd need to stick to my original planning for the overall game, but largely ignore the Council through steady and calculated range manipulation - whilst the Council could cover a very good distance, they could not be everywhere at once if I pushed on multiple, disparate fronts.

The objectives were spread across the board, with a couple in great position for me, most notably behind the large blocking fantasy piece on the left. My Veil Immortals could sit here all game, denying enemy attempts to claim that or engage them, then teleport to a more valuable objective or contest one of Gaz's late in the game to swing the match up in my favour.



Turn 1: There is very little action on Turn 1 save for the Council getting Invisibility off, Fortune off, Guide off on both units of War Walkers - this leads to a dead Barge after a scout and move gives them a good position which denies my cover. My bad. Meh. Warming up lol.

My 1, I kill 3 Fire Dragons. Meh. Warming up lol. I also turbo boost my Overlord down to the fantasy house you can see in the top of the above left picture. This is an extremely long charge for the Council by the time they are in a position to see the target unit (me) - the Overlord is aiming to smash the Bastion next turn.

Friday, 18 January 2013

Necrons Vs Seer Council Eldar w. Dark Eldar

The draw has been made for Caledonian Uprising 2013, this weekend in Mansfield, UK.
Its a 100 player (ish, not sure final number) tournament at 1850.
5 games over the 2 days.
Draws some very high calibre players.
Gaz Jones is one of them.

He is who I am playing in Game One.
Now, I do not know what the mission or deployment is, but I do know the army...I can hope regarding the deployment and mission..
I also don't know the player.
On Gaz, Killswitch/Alex knows him and he tells me he is a very, very good player.

I can find out from Rankings (not that I didn't know already as someone who has kept his eye on these things) that he is a top player and ranked 2nd in the UK at the minute and has been for a long time.

I can only hope that he is a top bloke as well (I'm sure he is) and we will have a good game.

So, he plays Eldar with Dark Eldar allies.

Let's look.
NOTE: To be honest, this process is more for me than it is for you guys as readers, but I hope its interesting anyway.. It's DEEP analysis..

Eldrad
Farseer - Jetbike, Fortune, Doom, Mind War, Eldritch Storm, Stones
Baron
Seer Council x 7 (enhance, embolden, 5 destructors)
5 Fire Dragons - Exarch, Crack Shot, Tank Hunter
5 Pathfinders
3 Guardian Jetbikes
3 Guardian Jetbikes
5 DE Warriors
3 War Walkers - 6 Missiles
3 War Walkers - 6 Missiles
Bastion - Quad Gun

Hmmmm... let's think about it..


Sunday, 29 April 2012

Back Through the Mists of Time: Footdar!

In the beginning, I played Eldar.

When I got back into the game at the very start of 5th ed. I played space marines.. this lasted a few weeks til I got bored. I then exclusively played Eldar and more specifically a hybrid build. This evolved over a few months into just playing "Wraithwall" - a build of seriously hardcore, seriously LIMITED Eldar robot badasses.. Wraithguard troops and Lord support, fun times.

It was incredibly good fun to run. T6 with a Fortuned 3+/4++(cover) save was awesome fun.. plus.. when you got to the magic efective range of 18" and unleashed 20 AP2, wound on a 2+, guided shots.. well.. a WHOPPING 2 targets per turn were definitely dead! lol.

Well, lets just say that Wraithwall was limited, but fun. Then I learnt how to play the game properly as I got stuck into ... hmm... let me consult my Bible..
Ven's Bible: The first volume!

Before there was Sons of Sanguinius there were my Bibles... I wrote down ideas, sketched designs, deployment ideas and recorded Battle Rports for later digestion and analysis..
I think I'm going to go grab one and show you lot a few photos..
Anyway, analysis of this book shows I then threw myself into Seer Council Saim-Hann style.. I read Fritz's blog back when ..as far as I was concerned... there were no other blogs out there... apart from Jawaballs of course..

Tuesday, 7 December 2010

MechDar List request from Bringer of Death

Quick list for Steve - 'Bringer of Death'...except he kind of isn't...more a 'Tickler in the Tank' ...He's asked for a MechDar list that is aggressive...but can still use tricks to win.

His usual Harlequin themed army doesn't cut the mustard vs IG, BA or Wolves and he likes to win every now and then...not just against noobs.

So let's work on that:

Sunday, 26 September 2010

New Eldar Hornet, Lynx and Aspect Warrior

Hi.
I've been poo.
No posts for weeks.
So I thought I'd treat you all to something I don't think you've seen before...
New Eldar skimmers and a brand new Eldar Aspect Warrior - the 'Phantom Spectres' - Long range anti tank jet packers with mini-fire prism's which can combine beam etc like the tank version... cool huh?!

Pics




This is the Hornet - a cross between the Vyper and the Falcon. No ideas on capability

This is the Lynx - no transport capacity at all - but fields either the Pulsar or the Sonic Lance, previously only seen on titans...sweet.