Thursday, 29 April 2010

Dark Eldar Lance Spam...


OK. I ran this ages ago whilst I was really bored of Wraithguard Eldar and Mech Tau. SW and Nids were on the distant horizon and I needed my weekly fill of evil cheese.

Step into the breach the depraved Dark Eldar.

No one else (bar one dude who is now in Nottingham or something) runs them at my GW, so I have a complete monopoly on them.

And man, how much do I love it!

I have toned this down a bit since then. It raped stuff. No one could take the evil this put out.

So, I gimped myself. No, I'm not saying how. Work it out.
This is still pretty nasty.

Dracon (Combat Drugs, Agoniser, Plasma Grenades, Splinter Pistol) 83
Incubi x5 Punisher, Tormentor Helm 125
Raider, Dark Lance 55

Haemonculi x3 Destructor, Scissor Hands 135
Grotesques x3, Dirty fingernails 45
Raider , Dark Lance, Terrorfex 70


Raider Squad x5 1xDark Lance 60
Raider - Dark Lance 55

Raider Squad x5 1xDark Lance 60
Raider - Dark Lance 55

Raider Squad x5 1xDark Lance 60
Raider -Dark Lance, Night Shields 70

Raider Squad x5 1xDark Lance 60
Raider -Dark Lance, Night Shields 70

Raider Squad x5 1xDark Lance 60
Raider -Dark Lance, Night Shields 70

Ravager x2 Disintegrators 240
Ravager x1 Dark Lances 120

Total 1493

Get it?

Haemonculi w Grotesques & Dracon and Incubi bomb forward and take out stuff.

15 Dark Lances take out anything. Period.

oh and 6 plasma cannon shots per turn are pretty nasty. 9 is better, but as I said...

Yes, I know an Archon is a combat beast and that the Dracon can't leave the retinue and maximize a hideous 12"+2"+fleet"+12"charge range...

Where is the 2++ Shadowfield? Retinue take the hit...

5 Incubi is plenty when added to the Dracon with Agoniser.

Haemonculi will kill anything with variable D6 AP flamers.. Roll 3 dice NOW! Was one of them lower than 3? Awesome, dead marines! This is of course not a science and they can follow up with 4 attacks each with poisoned wounds.

Why the Grotesques? They take the damage from the Raider exploding and have a higher toughness. In CC, if your opponent loses though they will automatically fall back...

This army is very fragile. Operate at the range of your lances and maximise on your speed.
The CC elements are really only a distraction to be honest. Disposable.

Rape away bitches.

Mech-ish Wolves...Not Hybrid...well OK, it is...


Last for tonight on the Wolves. This is about as far as I have got with the codex. I could knock more up, but these are played and I know they work locally.


Plus they represent a diverse range of armies for SW


This has one hell of an alpha strike for 1500, better than this one. But not as sustainable due to the HKM. Which by the way are so worth the points. IMHO.

At BS4 anyway. I don't think so personally at BS3 - yes, IG I am talking at you.


Rune Priest Asaf Cloudstruck: Runic Weapon, Melta Bombs, LL, JOTWW

Rune Priest Mjarl Thundertongue: Runic Weapon, Melta Bombs, LL, MH

Grey Hunters Fynthir: x7 Meltagun, Rhino - HKM

Grey Hunters Thorgar: x6 Meltagun, Rhino - HKM

Grey Hunters Larth: x6 Meltagun, Rhino - HKM

Landspeeder Tornado: Typhoon Missile, Heavy Bolter

Landspeeder Tornado: Typhoon Missile, Heavy Bolter

Long Fangs Jorgmunson x6: 5 X Missile Launchers RazorB -TLLC,HKM

Long Fangs Fifnir x6:5 X Missile Launchers RazorB -TLLC,HKM

Long Fangs Gurthor x6: 5 X Missile Launchers RazorB -TLLC,HKM

RP's roll with the GH, who are in small sqauds as I don't have the points for more. But, combined they are potent enough. Just ask all the 5 man RAS running around in Blood Angel lists at the minute. Pants on thier own, but supported by others...
The GH run with the same principal. Support is key.

So a dirty first turn of shooting with 25 Krak Missiles and 2D6 autocannon shots anywhere on the board.
Not bad.
Screw it, thats awesome sauce.

At 1500, there will be no transports left on the board end of your turn. Plus, half the heavy armour should at least not be shooting for a turn.
Rinse repeat.
Clearly the missiles will drop, turn 2 they'll drop by 6 to 19 as the HKM are gone, but this is still solid.

plenty of spread out Psychic defense too.
Reasonable CC, provided you keep the GH together.
Some late game mobility to contest if you need to with empty LF Razors and primarily Land Speeders.
Oh, plenty of cover for them too behind rhino chassis.

Again, accepted that they limitation is AV14. Leman Russes, Mono's and LR will be a tough target. But they are supposed to be. If needs be, the list can be used agressively with all 3 GH squads targeting LR (for example) with Melta drive by's...

Thoughts? A bit more of a serious list than a couple of the others posted tonight...

Really big Rocks rock?


OK.
Not really mine this one.
Heard about it on the Space Wolves blog in the GT discussion on how Wolves had done.

Have the models and will try it out one of these days.
I like the very simple concept but not really sure this'll work.



Wolf Priest

Wolf Lord, Frost Axe , TW mount

Wolf Guard x3 2x TDA, Chainfist, 1x Loner who will die…

Blood Claws x13, 2xFlamer

Blood Claws x14, 2xFlamer

TWC x 4

Land Raider Crusader, Multimelta

Land Raider Crusader, Multimelta

BC's in LRC's, one with Wolf Priest and WG (obviously in the 13 man squad), one with just a WG.

The third wolf guard is like a Lone Wolf. Excpet shit. With no gear. No cool rules. I just need him for the minimum squad size of Wolf Guard!

Lord and TWC hang out behind the wall of LRC's.
They then surge out to strike at close range threats. PLus once the BC's hit the lines...they can seperate and hit two more targets.

As I said, not really tried this one, but will do shortly for kicks.

Really can't honestly see how it made the GT finals...shouldn't. But different and left field play a role I guess.

Venerable

Wolf Cav....Troops? Pah?


Next up.
My take on Wolf Cavalry. First saw this concept on '3+, no helmet required' (sorry Kirby, not on 3++)
Took it, mixed it up marginally and here we go...

Yes, this army cannot score.

Yes, I know.

But have you seen it. How cool? How smashed in is your army going to be? Have you got an army left?

Go on.
Try it.
In the words of Dr Pepper....What IS the worst that can happen? You may enjoy yourself?

This will crush face 50% of the time and die horribly 50%...well actually I'm just trying to reduce the flaming I get for this..."but no troops!"...whatever...this is my United States of Whatever...

Canis Wolfborn: 2 Wolf Claw, Fangir
Wolf Lord: Frost Axe,TW mount,Saga WB

Fenrisian Wolves x12
Fenrisian Wolves x11

TWC x5, Storm Shield , Melta Bomb, Wolf Claw
TWC x5, Storm Shield, Melta Bomb, Powerfist
TWC x5, Storm Shield, Melta Bomb, Powerfist

Rock on Wolf Brothers...

Foot Wolves but no Cav...? Read on McDuff...


Trying to get alot of my resources from simple excel speadsheets up to the web so others can use, abuse, flame whatever. Hope it will help someone, somewhere...

First up, Wolves. On foot. No Cav in this list though. Alot of missiles.
I play at 1500.
So does most of this country.
As a result it is fair to say that discounting Dark Eldar and Imperial Guard, maybe Orks (?...Don't think so) that facing you across the board will not generally be more than 10 tanks.

At 1500, Ten tanks is alot. Bearing in mind as well that a fair number will also only be APC's.

Lets take David's Mech Sisters I played on Tuesday - 2x Exorcists, 2x Immo's, 3 or 4 (I forget) Rhino's. 7 or 8...

My Mech BA roll with 8 fast tanks...

Adam and crew over at Space Wolves Grey ( an awesome hobby website, just using it as an example...) roll with 3 rhinos, a Razorback and a Predator.

Isolated examples, but would many disagree? (umm...if so, holla!)

So whats the point? If I want to reach out and remove the protection and speed of mech in a 1500 point army I need to neutralise this.

3-6 AV11 vehicles, and 2-4 AV13? Cool. Seems typical.

How can I do this if I am playing Foot Wolves? And still have enough Wolves left to take objectives? Kill stuff...

This is something I have played around with for a while and works pretty well. I have not faced it off against something like my Mech BA, but I'd like to...see how it turns out...

Rune Priest Asaf Cloudstruck: Runic Weapon, Melta Bombs, LL, JOTWW


Wolf Guard Juggers: 2xPowerFist, TDA (Blackmane)

Wolf Guard Logan: Wolf Claw, Storm Shield, TDA (Thorgar)

Wolf Guard Nirthur: Wolf Claw, Storm Shield, TDA (Larth)

Wolf Guard Andersson: TDA - PW, SB, Cyclone (Fifnir or solo supporting Jorgunson)

Wolf Guard Tyr: TDA - PW, SB (Gurthor)


Blood Claws Blackmane x14 2xFlamer

Grey Hunters Thorgar x10, Meltagun , Plasmagun

Grey Hunters Larth x10, Meltagun, Plasmagun


Landspeeder Tornado : Typhoon Missile, Heavy Bolter

Landspeeder Tornado : Typhoon Missile, Heavy Bolter

Landspeeder Tornado : Typhoon Missile, Heavy Bolter


Long Fangs Jorgmunson x3, 2 X Missile Launchers

Long Fangs Fifnir x6, 5 X Missile Launchers

Long Fangs Gurthor x6, 5 X Missile Launchers

This list is 1500 on the nose. WG assignments in brackets to the relevant unit.

20 Missiles and a D6 shot, unlimited range autocannon. Firing at 10 potentially different targets in the first turn.

Now, this alpha strike is pretty deadly at 1500. Yes, I know...what about Av14? this points level, destroy the support elements and the rest will crumble.

If you don't get first turn thats cool too, make sure your dudes have cover, even if it has to come from other units rather than terrain.

All that melta the other guy has taken? Doesn't help much does it? Sure you are going to vape a couple of Wolves, ok I have a few more...

Yes, the vehicles are easy to kill, but are also on thier own so can find cover far easier than if together in a squadron...

Psychic defense too.

MC. Check can kill those too.

Assault....definately. SW can receive a charge with the best of them..probably are the best of them...

Try it and see?

Not to your liking? Coolio...More to come...

New stuff tonight.......

Over the course of the evening I'm going to try and load up most of the army lists I have prepared across the full spectrum of 40k forces I run.

This will be alongside tactical thoughts on how to run these...

Hopefully this will provide a resource bank that anyone can look at and grab ideas from.

Now I'm no 40k beast, but alot of this is sound and good stuff...

Its a mammoth task and will more than likely take til the weekend too but hey ho.

Plus, I'm pretty close to finishing my first test model for Death Korp of Krieg....yes. THey have arrived.

Bugger...still 3 tanks to weather for the Blood Angels...

So much to do so little time...

Venerable