Thursday 13 September 2012

Prime's Footwolves 1850


I'd thought it's about time I drop a post in to let my hordes of fans know I'm still alive (yea right) Following on from Vens recent Space Wolf post I'll chime in a bit on what I've been up to recently. I've been without a Laptop for the last few months as my last one went the way of the Dodo so I've been without the means to do any blog posts, blogging on a iPad just ain't happening.

I haven't posted anything since way before 6th landed on our laps and I've missed to opportunity to get some really good posts out about my beloved Space Wolves. So since 6th landed what have I been up to? Getting as many games in a possible ready for September as I've got the Northern Warlords GT coming up. I spent the first few weeks running my 5th edition lists seeing how they had been effected by the new rules and just basically getting used to the new rule set. For the last few weeks I've been fine tuning what I hope will be a solid 6th edition Space Wolf list. 

What have I been running then?

Primes Footwolves of Doooom! that's what!

Wolf Lord, Thunderwolf, Runic Armour, Thunder Hammer,Storm shield, WTN, WTT, 1 x Fenrisian Wolf

Rune Priest, Runic Armour, Runic staff, Jaws, Storm Caller

 Lone Wolf, TDA, Chainfist, Storm Shield
 Lone Wolf, TDA, Chainfist, Storm Shield
 Lone Wolf, TDA, Chainfist, Storm Shield

10 Grey Hunters, 2 Meltaguns, Wolf Standard, Power Wep, Drop Pod
10 Grey hunters, 2 Plasmaguns, Wolf Standard
10 Grey hunters, 2 Plasmaguns, Wolf Standard

 4 Thunderwolves, 2 x Storm Shields, Powerfist, 1 x Meltabomb
 5 Long Fangs, 4 Missile Launchers
 5 Long Fangs, 4 Missile Launchers
5 Long Fangs, 4 Missile Launchers

Some of you know that I've always liked foot slogging lists and in my opinion solid scoring infantry is king in this edition,  I also like to run lists that are perhaps not so mainstream and spammy.   I've tested Rhinos and Razorbacks and came to the conclusion that you're just asking to give away first blood on a silver platter and condemning your troops to certain doom by riding in them.

The new changes to Cavalry have tickled my taste buds me so I splashed out on some of the new plastic Thunderwolves. These boys are miles better this edition thanks to being able to move 12" instead of 6" in the movement phase. The threat range is essentially the same but the slight change means they can get into a more suitable position far quicker letting them pick their fights and avoid units they can't quite handle.

The Thunderlord is too good not to take to lead this unit, his 2+ save lets him lead from the front and soak up all those krak missiles and power weapon attacks. I've gone for the hammer for Str 10 attacks and AP2 instead of init 5 and AP3 , punking Nob bikers springs to mind here. Other than that this role hasn't changed much since 5th, he brings axe to face. The one little Fenrisian wolf is there to play fetch, if any smart ass hides his troops up in some ruins then I sent in the hunting hound to drag them out kicking and screaming, not many people have noticed but the you can support attack in close combat at 6" instead of 2" if the combat is in ruins and on different levels.

Here is another variation I quite fancy using:-

Wolf Lord, Thunderwolf, Runic Armour, Thunder Hammer,Storm shield, WTN, WTT, 1 x Fenrisian Wolf

Rune Priest, Runic Armour, Runic staff, Jaws, Storm Caller

 Lone Wolf, TDA, Chainfist, Storm Shield
 Lone Wolf, TDA, Chainfist, Storm Shield
 Dreadnought, Twin Linked Heavy Flamer, Heavy Flamer, Drop Pod

10 Grey Hunters, 2 Meltaguns, Wolf Standard, Power Wep, Drop Pod
10 Grey hunters, 2 Plasmaguns, Wolf Standard
10 Grey hunters, 2 Plasmaguns, Wolf Standard

 4 Thunderwolves, 2 x Storm Shields, Powerfist, 1 x Meltabomb
 6 Long Fangs, 5 Missile Launchers
 6 Long Fangs, 5 Missile Launchers

Same principle as before but with a Flamer Dread podding in,  why flamers?  Well pretty much every other table at the recent GT heat looked like it contained Guard Blob Squads or tons of squishy infantry hugging cover, this boy can burn them out like the rats they are or even cook up an AV10 vehicle or rear armour on something bigger, also Deamons are still knocking about and nothing pisses a Deamon player off more than a Dreadnought holding up their Bloodcrushers all game.  It looks fun and I can make WHOOOSHING sounds as I place templates.

Next I want talk about Lone Wolves, they've not really been spoken about much since 6th came out which is odd because with the new rule set I think they've become one of the best units in the codex. Firstly your only going to be playing a kill point mission 1 in every 6 games so you don't need to worry as much about the fact they are a liability in such missions. Lets face it it's not hard to get these boys killed anyway if you know your shit.

They make the ultimate skirmish line for any foot slogging force, Lone Wolves up front back up by the Grey Hunters. Want to get my Grey Hunters? come play with the Lone Wolves first. Vehicles? We eat them for breakfast now we can hit them on a 3+ with out Chainfists, it's just as good as a Meltagun if you think about it. Being able to charge 2D6 potentially lets me get my hands on you quicker too. They are Characters now, you can now snipe that Powerfist out of the squad your chewing up or call that hidden fist out like a man and make him wish he was never born. If they refuse make that fist sit in the naughty corner.

A few weeks back I played Draigowing and held up Draigo and his choir boys for four turns with just two Lone Wolves. Yea I rolled like a champ but I kept a hammer out of combat pretty much every turn by issuing challenges which reduced the amount of AP2 coming back at me whilst I laughed like a mad man at the weak AP3 bouncing off my 2+ save and FnP. I used to fear units that threw out massed power weapon attacks, now I bully them like the ginger step children they really are!

The loss of 4+ FnP was harsh but getting it against everything now is nice, by the way I use it against Str8+ attack too because of eternal warrior. Haters can now start hating. Anyway enough about Lone Wolves, they are pure win endorsed by Charlie Sheen. (Edit:-  Since I wrote this article is has been FAQ'd that you do not get FnP againsty instant death if you have eternal warrior, this is cool beans still.  The nerf to power weapons makes up for this and hasn't really bothered me too much.)

That's all for now folks, I'll have my own laptop back soon and will be able to post more often. If I can be arsed I may even treat you all to a bat rep or two as well as some more about how I'm playing footwolves.

Laterz

6 comments:

  1. Great to have you back in the fold Bradimus.
    Lone Wolves are definitely still the bomb, even better now too in my opinion as well.
    And yeah, it's not a big issue the EW/FNP thing.. I didn't think this was the way to roll anyway tbh, but I can see how others might have.

    As for the lists? I like the idea of the Dread with flamers.. the Frag Cannon/Heavy Flamer BA would be more effective but still, very nice. It does mean it's quite likely to die very shortly after, have you been finding this to be the case?
    But then, has it done its job?

    How are you finding the thunderwolves versus the kind of massed anti infantry fire that we are seeing on the tables?

    Fliers. It's the elephant in the room that everyone is thinking.. bar the 10 kraks, there is no way to deal with fliers except through extreme luck?

    They can and will outmanoeuvre you too. massively. you don't have the bodies either to swamp the board to hinder their movement.

    Cheap allies are good for this. The beauty of things like Alex's SW/IG stuff (yesterday) is that the bodies swamp the board, forcing flyby's in some instances and accessing anti flier shit too (if chosen/wanted)

    Concern regarding not enough troops perhaps? Although, the classic "you are too busy shooting at the TWC to shoot troops" is kinda relevant..

    All in all, you are still going to have good, fun games and you are going to throw down hard with tough lists.. what more could you want?

    Guess it depends how many fliers you see locally.. from your email.. I guess not many!

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  2. It is troops light but that's what you get when you take something like Thunderwolves + Thunderlord. TBH I'm not taking this tourney too seriously (hence the list) so I'm not too concerned about it.

    As for AA I'm waiting for the GT heat in Novemeber to get serious and start looking at ways to tackle flyers seeing as I get access to Forge World goodies such as the Hyperios missile systems.

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    1. Yeah, agreed... you spend out on thunder-goodness and you can't have everything I suppose!

      So what are the tournies you got coming up bro?
      Nov GT Heat and then before that? This more casual one is?

      Hyperios..eugh..my Necron scythes are really not pleased to hear more FW AA solutions are heading their way.

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  3. I took some TWC to the doubles (yes at 750 this was tight) but they really are awesome now. We managed to deal with 4 stormravens with hardly any ranged fire. They have to hover eventually and if you don't have vehicles they aren't much of a threat to you. Let them zip around and ignore them while they're zooming.

    Can't say I'm sold on this footslogging phase people are going through. You just have to change the way you think about vehicles. They still have a place I reckon.

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  4. how is a fen wolf allowed to assault up ruin levels where TWC is not?

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  5. A Fenrisian wolf is classed as a beast not Cavalry, last time looked beasts can climb ruins.

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