Wednesday 15 February 2012

2k Gauntlet: How many Marines can you kill? 80?

Foot Horde Vanilla marines can stretch the other element of firepower in your army.
Where we test the Anti Tank capabilities of your force with a 17 x Av12 wall in the IG Gauntlet, here we test your ability to dish out firepower in an Anti Infantry fashion.

I wondered for a while how to do foot horde marines, clearly BA jumpers do a number on a lot of armies, at 2K we can squeeze in 50 marines, Sanguinor and Mephiston..that is pretty scary with Chaplain and Priest support, making for a highly durable and very combat effective force..

However, there are a number of very tough matchups for it and I think there are better ways of running it.

BT can do very good foot horde, but usually with crap loads of Terminators, I think Vanilla could do it very well utilising a couple of wicked tactics:
1) Combat Tactics
2) ATSKNF
3) Calgar.

Marneus Calgar - Armour of Antilochus
10 x Tactical Marines, Meltagun, Combi Melta, Missile Launcher
10 x Tactical Marines, Meltagun, Combi Melta, Missile Launcher
10 x Tactical Marines, Meltagun, Combi Melta, Missile Launcher
10 x Tactical Marines, Meltagun, Combi Melta, Missile Launcher
10 x Tactical Marines, Meltagun, MBombs, Missile Launcher
5 x Scouts, Camo Cloaks, Snipers
2 x MM Attack Bike
2 x MM Attack Bike
2 x MM Attack Bike
5 x Devastators - 4 Missile Launchers
5 x Devastators - 4 Missile Launchers
5 x Devastators - 4 Missile Launchers


2K on the nose.

Fun right? Venom spam going to destroy it? Can the Venoms kill enough marines to get to the Missiles before they fire and kill the Venoms? That's part of the Gauntlet right? All those Marines in cover just launching missiles with Attack Bikes bombing about in cover where possible and popping heavy tanks or transports.

Can you beat this? I am going to see if Bringer can with his Grey Knights and if Kabalite can with his Dark Eldar.. who knows, I may even paint this lot as a coherent army lol! I've been fancying testing out a airbrush on a wide scale...
On a side note, anyone reading this had any success running Calgar? How do you do it? Thought about throwing in 10 TH/SS Terminators or 10 Tactical Termies with 2 Cyclones.. but I wanted the body count..

10 comments:

  1. I would personally run tactical terminators with cyclones with calgar.

    But with that being said, I think you need some sort of assault punch because you will get hammered in the assault phase by units who can easily pull off a multi assault and you have no way to push them off of you.

    In addition, What if you are facing an army who can pull of first turn charges effectively? What about reserve lists? What about heavy terrain boards?

    I know it is for fun, but killing 80 marines is not that hard, especially when there is no close combat ability to punish deathstars.

    ReplyDelete
    Replies
    1. "you have no way to push them off of you."

      Combat Tactics?

      If they multi charge with the idea of beating you in combat in your turn, then that fails. You need to wipe squads, otherwise they combat tactic out of there.

      Either way, your combat unit is in the middle of a gunline looking very silly.

      Delete
    2. Have you ever played codex space marines?

      Combat tactics + assault means you will likely still be in assault and just take no retreat wounds. By some chance you get out of assault, the unit is going to run off the table because of an enemy unit being within 6 inches.

      Combat tactics is only effective against shooting.

      Something worth considering is calgar's god of war ability which allows you to choose to pass or fail any moral check, but if the enemy is still within six inches, they still can't regroup.

      This is why I suggested tactical terminators. They are a rock unit but provide a ton of fire power both anti-infantry and anti-tank while being decent in assault.

      Delete
    3. @Stillfrosty - yeah, I thought I may need the Termies for Calgar and general 'rockness', and it definately requires them.. tweaks underway..

      Delete
  2. this needs a large rock like TH/SS termies. without it, target priority is too obvious and you can neutralise all the hard hitting stuff very early, laving you with a load of useless tacticals.

    ReplyDelete
    Replies
    1. yep. first, Bikes eat everything S8+, everything else that can reach the devs, does. remaining fire drops into tacticals, missile squads if possible. foot meltaguns are easily avoided.

      Delete
    2. This is exactly right, we got in our test game with it and it was far too straight forward.

      I definately overestimated how tough this would be.. Bringer went first and by T2 I had no attack bikes or Devs with decent LOF.

      Sqauds were put down.. the GK list we created for Bringer to take is just too... boss....!

      Delete
  3. Consider Space Wolves. I think I managed a 2k list with 50 grey hunters, 18 long fangs and a smattering of wolf guard with a Rune Priest and some Wolf scouts. Fewer ranged attacks (but with the benefit of splitting fire in the Fangs) but really brutal once things get up close.

    ReplyDelete
    Replies
    1. Yeah, Wolves can do great numbers whilst still maintaining a more balanced list..but we are both very familiar with Wolves, we thought we'd try something different.. left field.

      Otherwise known as a bit shit.. lol..

      Delete
  4. I think Blood Angels might be best.

    Swap Calgar out for a Libby and some Priests, now you have 80 bodies with FnP and Furious Charge.

    And their Devastators are cheaper too so you *might* be able to swap a Tac squad or two for Assault Marines if you want.

    ReplyDelete