You remember fun right? All you competitive players who min/max the shit out of your army in an attempt to run the nastiest, most points efficient and effective force?
Yes, stop it. Pot. Kettle... I know...I AM one of these guys....MOST of the time....ok, ok almost ALL of the time.. ;)
But since I relaunched my BA after receiving the Sanguinor for Christmas as a stocking filler.. I have been running these guys and PROPERLY enjoying it.
It is not a truly competitive force and I am not pretending it is so, but I do enjoy the challenge of winning with it...plus there are always some really cool moments.. Like the Sanguinor and Mephiston charging a load of Incubus and a tooled up Archon - Huskblade, soultrap, 2++...and the epic struggle that ensued.. Mephiston fixing him with his Transfixing Gaze and Sanguinor rerolling vs his target too.. led to a huge number of 2++ being made over several rounds before Mephiston finally struck true and doubled the little fucker out..
Or when Sanguinor got swamped with 14 Scarab bases, lost his armour and was down to his last wound when his buff Serg and the remains of this squad came sweeping to the rescue and slaughtered the Scarabs, before sweeping on to claim an objective..
Anyway.. the previous version of what I was running can be found here.
I found I don't need 4 Priests, I operated in a 1500 points game with just one and it worked well - I just clumped up and moved as a massive killy blob..
So I am going for just 2 priests.. leaving me points for.....?
Time for Hero Hammer! BA style!
Chaplain - JP, IP, Crozius, Rosarius
2 x Priests - LC, JP
2 x 10 Assault Marines - 2 Meltaguns, Serg's has LC,SS
2 x 10 Assault Marines - 2 Meltaguns, Serg's has PF,SS
The Sanguinor buffs one of those Sergeants into Super-Sergs/Mini Captains/Superhero's... with WS5, I5, 2W, 3A base.. they have 3++ and deadly weaponry...remember dudes within 6" of the Sanguinor also get +1A...So 5A on the charge for the buffed Serg...at I6... with a LC they are rerolling wounds after hitting most stuff on a 3... cool. as. fuck.
Chaplain and Priest in the same squad as the buff Serg, running at least one dude of the unit near to Sanguinor for the +1A.. that is a killer squad..
40 FNP Marines is tough to kill, but doable..
It has speed and melta, plenty of scoring, some real big threats, some disposable units and distractions and ultimately, is mega fun to play!
|I always felt this colour was too bright..sorry Jawaballs! I know you are similar!|
But I am also thinking of redoing a lot of the Jumpers into 'real' BA colours.. the vast majority of my RAS are painted in Blood Hunter colours so Red and White (dirty) with the exception of 10 who are 'true' BA colours..
So its either replace 30 odd dudes with more marines in BA colours, or just do 10 new dudes in Blood Hunter colours?
I think it is pretty obvious we will be doing 10 new dudes and that's it..
|This wonderful scheme by Xenobiotic on Heresy Online has been a constant inspiration!|
So what do you think guys? Is this list decent enough to play and still enjoy it when I lose!? I think it is. Do you still play armies that are just plain FUN and not worry too much about good they are?
I like to think that I can play the game well enough that I can hang with this..
Colour scheme? Classic or Blood Hunter.. I think Blood Hunter so I can use them as Ass Marines in other armies or troops for GK etc *cough* counts as *cough*....