Tuesday 24 July 2012

Necrons: THE Sixth Ed List? NOTE: Actual Playing Skill Required Internetz

I alluded to having what I think will emerge as THE early 6th ed Necron list at 1850 and in the UK. Clearly this is a huge and highly subjective claim. But I am a good player peeps, I don't just make this shit up off cuff.

 But really, the "THE" is just to get you to read the article, lol.. the below is tough.
Effective.
Diverse.
Interestingly fun to play.
Swiss Army Knife-y.

 Dare I say...balanced?

   Overlord - Warscythe, Command Barge - Tesla
 Overlord - Warscythe, Command Barge - Tesla 
 Royal Court x 4 - Harbingers of Haywire Goodness 
 Royal Court x 4 - Harbingers of Haywire Goodness 
 5 Warriors - Night Scythe 
 5 Warriors - Night Scythe
 5 Warriors - Night Scythe
 5 Warriors - Night Scythe
 5 x Wraiths 
 5 x Wraiths - 1 Whip Coil 
 Annihilation Barge - Dual Tesla 
 Annihilation Barge - Dual Tesla 
 Annihilation Barge - Dual Tesla 
1850
 Pretty simples.
The Haywire awesomeness goes into the Warriors, 1 each from each Court..weird way of saying 2 Haywires per Warriors.  Using Invasion Beams you can be anywhere on the table when you come in. You can put down any vehicle in the game with these guys.. like the Deathstar The Voice put up the other day (See post -> here <-actual link!), but spread over the units rather than in one unit.

 Versus troops you are effectively 9 man Warrior units, or their equivalent in Rapid Fire range. Combine with 7 Tesla Annihilators and you can really kill troops in huge quantities.

 We have 2 Chariots which are big pimpin' but easy to kill when in combat if you grenades... haywire gren's especially, but kraks will do it on a 5 to glance. But they still strike fear and rightly so.

 Then 2 units of Wraiths which are also pretty chuffing good. They certainly soak up the firepower...until they get Jaws of the World Wolf laying the smack down upon their candy asses..

 Not really touched on the awesome sauce of fliers.. yeah, there are 4. Dog fight champions due to volume, but not so many points sunk in that we don't get a lot of other toys.

  Tell me I am wrong. Please. Well actually don't.. I've just bought the 4 fliers. Feck. And 3 boxes more Wraiths.. to replace my Destroyer Wraith converts.. Post Script - I tested this last night vs Kabalite, who incidentally came 10th at Brighton Tournament; it was over by turn 2 when all the fliers came on and removed his flier (voidRaven) and almost all other vehicles and troops  between the vehicle and the Haywire Warriors.. I'd already survived and almost outright killed 2 huge Beast Packs with my on board presence.. definitely tough enough to survive the random tabling! 

17 comments:

  1. Light on Troops and tbh, double court is no where near as needed as in 5th. I think dropping a Court and maybe the Overlord to get it is going to open a lot more options around this.

    i.e. Allies, larger scoring units, scarier counter-assault units (i.e. less vulnerable to missiles, etc.).

    Beyond that, solid, just like every other Necorn list out there with Sycthes & Barges =D.

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    1. Just to clarify why no needing double court - you shred vehicles already. 7 TL destructors are going to do that pretty well and the haywire just ensures you can deal with AV14+ outside of your ScytheBarges(though dropping an ABarge for a Doom Scythe can help there, too).

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  2. Hey Kirbs, agree on several elements.. the double court is usually taken to access the 2 Solar Pulses - which I don't think are needed anymore; Necron shooting is limited in range anyway, not going to generally reach more than 36" so who cares, and in protection mode, it no longer stops drawing los through range, only over 36"...which as I say I usually a contradictory range for Crons, useful when out manouevring people though..

    Anyway, off topic! lol..the point was...yeah, perhaps I could drop the second court, saving 100 points..I could buff the Wraiths to larger units and add a couple of scoring bodies..

    Ideally, I wanted to fit in my Veil Immortals. Reliable, mobile and tough.. I could drop one Night Scythe and get these in.. something like this..

    -Overlord - Warscythe, Command Barge - Tesla
    -Royal Court x 5 - 4 x Harbingers of Haywire Goodness, 1 x Veil of Darkness
    -Destroyer Lord - Warscythe, Sempiternal Weave, Shackles
    -10 Immortals, Gauss
    -5 Warriors - Night Scythe
    -5 Warriors - Night Scythe
    -5 Warriors - Night Scythe
    -6 x Wraiths - 2 Coils
    -5 x Wraiths - 1 Whip Coil
    -Annihilation Barge - Dual Tesla
    -Annihilation Barge - Dual Tesla
    -Annihilation Barge - Dual Tesla

    This gives a tougher Scoring unit, one which I am very experienced with, it adds a Destroyer Lord to take all the missile hits at the front of the Wraith unit, keep them alive much longer and of course can lash out and strike at a seperate target..
    Still have 6 TL TA, but only 3 fliers.. still plenty for dogfighting..

    What do you think to that Kirbs? Weakens the Haywire, BUT it was somewhat overkill - certainly in its first test game, improves the counter assault and distraction elements, improves scoring whilst maintaining scoring mobility (which having hit back from my first sixth ed tournie...is very important)

    Thanks for thoughts dude x

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    1. D'oh -- don't need the 4th Voltaic..it has nowhere to go in the second list. That's 25 more points..

      Either - drop 1 whip coil and add a 6th Wraith to the 5 man unit.. OR

      Drop 1 Coil and 1 Wraith from EACH unit and add a 4th Night Scythe back.. though this does leave a 5 man Wraith unit and a 4 man - which the D Lord would join..

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    2. Looks better overall but I still think you can do better than Wraiths for counter-assault :P and not a huge fan of the Destroyer Lord (expensive for what he does really).

      I again think grabbing a Doom Scythe in Heavy to deal with all those higher AVs and something else in place of the Wraiths. Large Ork units? Nob Bikers? Imperial Guard Blob? Paladins? Something which is going to really improve your scoring and as a bonus can smack around things in combat (looking at Orks really).

      Be careful as well how much is starting off the board :P. I think three Night Scythes + a Doom is a good amount, anything more than four is getting too high.

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    3. Funnily enough this is what im taking to warrington:

      Barge Lord

      5 warriors plus voltanic staff plus scythe
      5 warriors plus voltanic staff plus scythe
      5 warriors plus voltanic staff plus scythe

      Barge
      Barge
      Night Scythe

      Bike Warboss
      9 warbikes
      10 Grots

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    4. @Kirbs - I am still not playing about with Allies, but you are right, if I were to I think I could get to something very nasty.
      In the main, I am waiting to see what tournaments do with Allies in the UK. Cause locally, I don't need or want to go super hardcore except against a couple of the guys (Bringer/Kabalite) that are tournie guys.. otherwise, why be a complete wanker to people! lol.

      Regarding off table stuff. The beauty of the Night Scythes is that they are cheap and don't detract too much from the volume of models on the board.

      Wraiths - yeah, there are better counter assault outside of the Necron book.. I will take a view on these options soon man, just need to know what the overall tournament consensus is..

      I will play with IG Blobs and Paladins over the next few days - the beauty of summer hols, so much 40k time!

      @ The Voice: How big is that mate? Are they Nob Bikerz? It's nice bud. When is the tournament?

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    5. Warrington, yea its in September. And its 1850 with Nob Warbikes with all the trimmings :)

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  3. Aren't wraiths jump infantry? they can't be jaws'ed then. At least that is how these are played in my area.

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    1. If you read the Jump Units section of the 6th ed rulebook, Jump Units are not a distinctly seperate/unique classification of thier own, instead they share the characteristics of the suffix - I.e. Jump Monstrous Creature or Jump Infantry. It states that they must obey all rules relating to Jump and the suffixed unit type - Infantry in the case of Wraiths.
      You can check it out.. it's page 47, First paragraph in bold.

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    2. Good point. This is different as to how it was phrased in 5th edition, in which infantry and jump infantry were clearly different unit types. It never made much sense that you could snipe bikes and not jumpers anyway (not that the whole concept of JoWW doesn't make sense at all, but the rules are the rules)

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    3. Yeah, it has changed over the 5th > 6th transition.. at least it is clear now hey!

      JotWW = Sense... nah! Awesome? Hell Yeah!

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  4. Similiar to a list i was running actually. Though less staffs to keep the warriors out of harms way and no combat wraiths...the amount of failed charges i get im seriously considering no dedicated combat at all in most armys.

    (oh and btw jaws doesnt effect jump infantry like wraiths :P)

    Lord - ,scythe barge - tesla
    Lord - ,scythe barge - tesla

    10 immortals, minilord, scythe, orb, weave. Veil cryptek

    5 warriors, voltantic staff night scythe
    5 warriors, night scythe
    5 warriors, night scythe
    5 warriors, night scythe

    5 Destroyers

    Barge
    Barge
    Barge

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    1. Nice.. With charges, I think as long as you only assume a unit can charge 6" (below average) max in most cases then I think you will be fine. I only seem to fail on a consistent basis when I go for longer charges 8"+ and it gets to be a very risky affair.

      On Jaws v Wraith. See the above reply, rulebook p.47 first paragraph in bold.. :)

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    2. Also on Jaws v Wraith... as Jump Infantry they are a sub category of their base unit type, in this case 'Infantry'. They must obey all rules for their base type.
      No problem with Jaws.

      Thinking logically, these units do not float above the ground all the time, they choose to use their abilities to leap of the ground (using whatever force to dispel gravity and provide momentum I don't really care - it's 40K!) and propel themselves forward.

      If that is not clear enough, look to Space Wolves FAQ for Jaws effecting Eldar Jetbikes (which is less convincing logically if you ask me as they DO float always! but then I guess they use anti grav and the force must beapplied against the ground, so no ground = fall?) - EJB are effected by Jaws as they are a subcategory of 'Bike'. If you were wondering how any kind of updated FAQ may go.. it's that way.

      :P

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