Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Saturday, 16 May 2015

War of the Roses England ETC Tournament!!

Off we go!
Today is the War of the Roses - an 1850, 5 game 2 day tournament run by the England ETC team (Big Mike in particular) and has basically no comp at all.
This will, undoubtedly, lead to some horrible armies and a sneak peak at some of the playtesting/lists for the England team - always interesting.
NOTE: With a toe or two still in the camp, I do know these already, but I refer to the general tournament attendees.

It's looking reasonably well attended with around 35 players.

That'll do me - this is, shockingly, my first 2 day tournament in OVER A YEAR! Wow!
The last one was the Caledonian Uprising 2014!
Man, that was SOOO long ago!
I ended up, officially 34/35th I think after a big ol' points deduction for a list change last minute, busting me from, in Battle points, high teens (out of 110 players).. which was a real shame, but ...my own fault!
I also won Most Sporting which was nice.

More recently, I took Best General and 2nd place overall at the recent LazrBlast single day event in Norwich.

I find myself quite excited! I've not gotten a weekend of geekery in for bloody ages and the chance to see top level play again helps to keep me excited and up for this game.

I'm running a SM Bike and Centurion Pod list using Flesh Tearers Strike Force.
(Again, I'm keeping some of the blog's Blood Angel roots alive! I really like the BA book and with Pods becoming a major focus for me over the next few months... we'll see more of it! Interestingly, note Torrent of Fire and Nick Nanavanti toying with an excellent unit - the Frag-Furioso!)

The other lists have not been published as yet and the first round match ups are not out yet, I assume they are being done on the day...today... I forget I'm writing this in advance!

My list is:

Khan (Warlord)
3 x 5 Bikes with double Meltaguns and a Combi-Melta
3 x 5 Bikes with double Gravguns and a Combi-Grav
2 x 3 Centurions with Grav Cannons, Hurricane Bolters, Omniscope
 
Mephiston
5 Bolter Scouts
3 x Drop Pods

This allows me to drop Meph and both units of Cents in on the first turn with the scouting bikes to create a truly lethal Alpha Strike.

Going second, I can scout/deploy the bikes out of sight or range and try and get the first strike myself using speed and pods.

Maelstrm is in use here and although you can only score 2 tactical cards per urn, the speed and positioning of the army allows me to maximise opportunities to score.

I was going to run Adamantium Lance with Astra Militarum allies, but as there is currently a vote in play to ban/allow Ad Lance and the iKnight codex from the ETC, I thought it would be better to run something that is more likely to be seen as practice for the England boys.

So - fingers crossed. I'm hoping for a Top 10, but that means pushing someone in the England set up out of the picture... so a tough, tough nut to crack!
Given my recent lack of experience at tournament level, perhaps I should aim for something more like going 3:2 over the weekend!

Wish me luck and I'll provide feedback on the lists and the games next week!

Tuesday, 5 November 2013

Introduction: Alex Rae and my Flesh Tearers

So I am writing an article for the first time on the blog, Gary 'The Voice' Percival told me I should do an introduction and here I am….

As someone who currently runs my power armoured models in the livery of the Flesh Tearers, Sons of Sanguinius seems a good fit!



I just read Andy's article where he brags (Editor: Strong word...was for a point! Introducing the 'Obnoxious' series)  about his teaching job. I feel inclined to mention I DJ for a living, work 2-3 days a week and also get flown round the world all expenses paid… PLUS I don't have to deal with teenage kids. Is that Top Trumps on his teaching job? haha
 
I like 40k. I have done since 1993. I started by buying White Dwarf issue 164 with my birthday money with that awesome looking Nurgle warrior on the cover for Man O' War.
Been hooked since then.
I love me some Power Armour. It's such an awesome looking design. So iconic! You can do so many cool things with it. I also happen to love armies that play up close and personal. World Eaters, Space Wolves, Flesh Tearers. They all hold a place in my heart. However I didn't really play the game from 4th Edition all the way through to 6th. I just followed passively, buying White Dwarves, picking up models that looked nice, going to Games Days and reading Black Library novels. I absolutely love the background of 40k.

Sunday, 28 October 2012

The Voice Speaks - Blood Angels 1850. Return of the Mech



Howdie peoples.  Its been a slow week hobby wise, i'm not getting much gaming in at the momement what with trying to finish building an empire army, running round after the pregnant one and painting my wolfs. So the internet has been my only real source of hobby love (i am not loving the commissions...its not fun when its a job :/)

Anyway, I was reading this:

http://natfka.blogspot.co.uk/2012/10/the-s...6th-part-2.html

He makes some very good points about mech in 6th ed.

I read it and I am of the thinking that yes, hes correct. Mech msu may not be as GOOD as it was, but its by far from BAD. Hull points as a concept has really just brought all styles of army in to roughly the same ball park competitively wise (apart from maybe flyer spam but I digress). So yes - your seeing more infantry based army's, no - mech isn't the no brainier it used to be and yes I think it can still work. And I think Blood Angels can do it (I love my Bangles and I've been itching to get back to them somehow)

Why?


  • A lot of people are assuming that they will only be playing a handful of vehicles now, so their anti tank will not be as prevalent in their lists as before. Allowing you to swamp the big threats with your msu giving you a easier time as the game progresses.
  • Shaken and stuns do not happen as much now, and when they do you can still snap fire. Damage output from your mech actualygets BETTER than in 5th
  • Assaults squads give you cheap as chips razorbacks. Allowing yet more mech
  • Fast vehicles are still very useful gun boats. Combat is death to mech now, so anything to keep stuff further away is good.
  • You have a hq that can give you a 5+ save to everything in range. No longer is 5+ "not that good" its kinda the norm now, you don't feel robbed of a save as you scoot round the flanks dakkaing everything.
  • They have access to Baals, the hidden heavy support choice.
  • Twin linked weapons on a lot of your vehicles makes flyers not look as smug zipping around, and that snap fire isn't that big a deal when stunned.
  • More infantry = more things to tank shock!!
  • Fast vehicles can get under the "flyer radar" easier. Turn 2 I could be on the enemy's deployment line making it very difficult  for them to start drawing a bead on me.


So how does this all translate in to a list. Well here's my current thinking at 1850:

Libby - Shield (for the save bubble), not sure on the second power.

5 assault marines, plasma gun in razorback with twin linked assault cannons
5 assault marines, plasma gun in razorback with twin linked assault cannons
5 assault marines, plasma gun in razorback with twin linked assault cannons
5 assault marines, plasma gun in razorback with twin linked assault cannons
5 assault marines, plasma gun in razorback with twin linked assault cannons
5 assault marines, plasma gun in razorback with heavy flamer

Baal, assault cannon, heavy bolters
Baal, assault cannon, heavy bolters

Predator, autocannon, heavy bolters
Predator, autocannon, heavy bolters
Vindicator

Bastion - Quad Gun

Basic premise?

Assault cannon and dakka stuff. The flazorback gets in the way for cover saves maybe or hangs about for those problem units in cover. The squad from inside mans the bastion. 5 razor units run round with shield on them shooting stuff lots. If I need to I debunk and let rip plasma too.

The av 13 chassis pour massed firepower in to any an all infantry with the vindicator trundling around putting the fear of god into anything with a good save or more than one wound.

Simples huh?

I need to play this just to see if it can compete. Though I'm still thinking of what to use as the second power. In the old days it would have been lance. But I'm really tempted with fear of the darkness or shackle soul - for those pinch moments when you really need stuff not to be running on to objectives (or run away). Fear is stronger, but I worry ill be too tempted to use it and get out of the tanks when really my warlord should stay in. Shackle soul would be for turn 5,6,7 last gasps and so wont put me in dangerous positions due to over eagerness. (in case your wondering - shackle soul is 12 inch range and unit needs to pass a ld test to move, then one to run, then one to charge)

I don't think any of the main rule books power trees benefit this list. So I'm sticking with the codex powers. Though id be interested if people had any thoughts on that.

So comments? I'm kinda liking it :)

G

Thursday, 19 July 2012

Jumper Blood Angels in 6th

Better keep the blog name relevant! lol..

I played quite a bit of Jumper BA towards the end of 5th.. rocking both Mephiston and Sanguinor was awesome fun and utterly hilarious.

The biggest change for a lot of BA Jumper players is that there is no total reserve option anymore. I generally  didn't run them that way and preferred to leg it up field with 45 marines and see what happened. 3+/4+ FNP was sweet.. Now, it is different and not so useful..or more so as it can be used against everything.. almost.

FNP not being as statistically effective vs small arms fire COMBINED with the loss of +1 Initiative from Furious Charge does mean that you WILL lose more dudes on the way in.
This means you need to start with more on the table.
This takes away the ability to run Meph and Sanguinor, simply because you need more bodies. Sanguinor raises the quality of these troops, adding attacks to the blob of angry red marines, Meph is a cracking distraction unit.. The question is, is this still true in 6th? Not sure it is. Improvements to 2+ save makes these guys more survivable in combat, but just as weak to plasma, which is of course on the rise.. due to changes in Rapid Fire. Sanguinor still gets his 3++ save, but Meph goes down.. on the other hand, Meph is more likely to get his "Wing on" due to changes to psychic defence.. and has access to S10 and preferred enemy.
Meh.. it's not what I want to discuss here.. let's go back to basics and just flood the field with bodies:

2 x Librarians - Jump Packs, Blood Lance and Shield 
1 x Sanguinary Priest - Jump Pack
2 x 10 Assault Marines, 2 Plasmaguns, Meltabombs on Serg 
4 x 10 Assault Marines, 2 Meltaguns, Meltabombs on Serg 
5 x Assault Terminators - 3 TH/SS, 2 PoLC 

I've been paying quite a bit of attention to Stelek over on YTTH. He's been throwing down some cracking ideas for Jumpers and the above is my take on it.
Very simple.
60, very fast moving, S5 marines.
Will do a lot of damage to vehicles and troops alike in combat. Shooting is improved due to plasmagun changes, meaning you can start to strip hull points from transports from 36" away (at the start of your turn, before movement). This is decent as it blocks the enemy mobility and does some of the job that your meltaguns normally do up close. Speaking of, the Meltaguns are still primary anti tank and should there be very heavy armour that needs removing quickly, rerollable reserves on a 3+ means that from Turn 2, you should be getting those guys on the table via DoA Deep Strike very quickly and in the right place after 1D6" scatter. Drop, nuke, done. Either combat squad and keep the other boys on the table or keep together for that 'harder to shift' feeling.. I think i'd rather use them all together and personally I like to keep everyone on the table..

Except of course for the Terminators.....

Saturday, 28 January 2012

UK Masters Day 1

So, what happened at the Masters? Was certainly a hard weekend of gaming, with some of the best players around the UK pitted against one another. The way the system works is the winner gains 15 points, the lose 5, and draw 10 each. Then VP difference gives or deducts between 0-5 points depending on the difference.

For those wandering, the lists can be found HERE stolen for Kirby's blog like a boss ;)

I took a fairly strange pick, both army lists I had never used before, but fancied something a bit different and challenging from the norm. Was also hoping to catch a few players off guard, but I think that happened only once in my games (see bellow).

So a quick recap of my games:

Tuesday, 10 January 2012

The Red Thirst has me once again!

What's better than big bad green? Big bad RED ofc!
Got my first game of the New Year in last night.
No, not a practice game for Caledonian, although that is most assuredly what we should have been doing...instead Bringer of Death and I got in a 'fun' game with my Jumper Angels and his Eldar Harlequin force.
We played Spearhead and Annihilation with both armies having low KP totals (9 & 11 respectively) and for fast assaulty armies it completely came down to who got the majority of his assault forces to bear first.
This did not actually bear out to be the case though and whilst Bringer got his 2 large Harlie groups in on the charge, he assaulted a 10 man unit with the Sanguinor's "Hulked Out" Serg., a Chaplain and 2 Priests.. all within the Sanguinor's +1A buff zone.. I reacted to his assault by throwing one of the Priests against Maugan Ra, eating all of Maugan's Executioner Power weapon attacks. This swayed the combat very much my way and, due to a low number of rending attacks and poor rolling on Bringer's part (seriously, he can't roll well!)...well, I curb stomped the unit, brought in both Sanguinor and Mephiston and pimp slapped him.

Wraithlords joined the fight and ate a marine or two, but then Sanguinor brought one low and Mephiston smushed one after he had killed Eldrad and some Pathfinders..

It was a tight manouevring game til Turn 3 and then it got messy...with that and the last 2 turns of the game with 90% of our armies locked in savage combat.

Man, it was fun..I am really enjoying messing about with these dudes.. I know I should be focussing on upcoming tournaments...but I am at least playing the game a lot!

I really want to maintain my momentum with these guys and that means PAINTING!

Sunday, 8 January 2012

UK Masters 2012


Wow, it’s been a while I have completely forgotten how to structure these posts. Not that I ever have a structure, I tend to blabber out whatever is on my mind to the public and sit back and see whether anyone makes anything of it. So I hope you all had a fantastic Christmas & New Year, I know I certainly did.
10 days in Jamaica over Christmas, followed by an epic drinking session in town for New years Eve which was ended at some randomers house party. Was certainly entertaining but now life is back to normal and I guess I should start discussing 40k.

A new Year tends to mean a new start right? Is this the case for me and my 40k career? Well yes and no. Over the past two years I have attended a large number of events, tournaments, GT’s and local store events. The outcome has seen me take home a fair few prizes, meet some amazing players & people, and learnt a lot about my own play style. This has led me to the conclusion that, people are free to take an army off blogs tike this, but try design it to your own playstyle. Not every Space Wolf army needs to be a las/plas spam fest or MSU approach, I found out myself that personally a proper 8 man GH unit perfoms best. This is what practicing does, it helps you develop your own type of build and you learn more as you go a long. Even my self who has plenty of events under my belt always learns something new and different, so be open minded.

Anyways, enough blabbering, what shall we discuss today? Well I want to first inform you of my plans for this year and what I will be doing for all of you. I have kept saying time and time again I will do a bat rep for this, or a tactica covering this and that, but I never seem to get a chance to sit down and produce it. Then at events, the one thing I always forget to take is my camera, and when I do, I forget to take the picture etc. So time for a change and more preparation.

I promise to provide as much as I can in how my games go and how I play to provide some assistance to those who wish to learn, find new tips or simply interested to see what’s happening around the UK events...

Friday, 6 January 2012

The Bromance continues...BA Jumpers

The Caldeonian Uprising is coming in just 2 weeks now and whilst I very much should be playtesting my Necrons, I have been having an immense amount of FUN playing with 1850 Jumper BA.

You remember fun right? All you competitive players who min/max the shit out of your army in an attempt to run the nastiest, most points efficient and effective force?

Yes, stop it. Pot. Kettle... I know...I AM one of these guys....MOST of the time....ok, ok almost ALL of the time.. ;)

But since I relaunched my BA after receiving the Sanguinor for Christmas as a stocking filler.. I have been running these guys and PROPERLY enjoying it.

It is not a truly competitive force and I am not pretending it is so, but I do enjoy the challenge of winning with it...plus there are always some really cool moments.. Like the Sanguinor and Mephiston charging a load of Incubus and a tooled up Archon - Huskblade, soultrap, 2++...and the epic struggle that ensued.. Mephiston fixing him with his Transfixing Gaze and Sanguinor rerolling vs his target too.. led to a huge number of 2++ being made over several rounds before Mephiston finally struck true and doubled the little fucker out..

Or when Sanguinor got swamped with 14 Scarab bases, lost his armour and was down to his last wound when his buff Serg and the remains of this squad came sweeping to the rescue and slaughtered the Scarabs, before sweeping on to claim an objective..

Anyway.. the previous version of what I was running can be found here.

I found I don't need 4 Priests, I operated in a 1500 points game with just one and it worked well - I just clumped up and moved as a massive killy blob..
So I am going for just 2 priests.. leaving me points for.....?

Thursday, 29 December 2011

Blood Angels Relaunch

Hey folks,
Back from Christmas and ready for some 40K? Me too...

Necrons are out and people are slowly but surely coming to appreciate their strengths and their weaknesses. They are my favourite army at the minute, but they have a long way to go to prove they are the toughest new kid on the block.
All the time I am discovering more weakenesses and army builds that they are incredible susceptible to.

Which leads me into today... Necrons are my current tournament army, or rather...I am playing them at the Caledonian Uprising tournament in January..

But part of my hobby has been and always will be boredom, or short attention span...whichever you choose. So over the last week or so, whilst munching away on all the wonderful Christmas food I have been having dreams.

Dreams of a golden figure, heroic and awe insiring, mighty spread wings flared into the light.. the Sanguinor!

It may coincide with receiving the model for Christmas stocking filler...

So I thought about putting together a BA Jumper army for 1850 to playtest against the Necrons. Part of a playtet gauntlet if you will.

I recalled and old Goatboy list (I think) that he called Super Friends or some crap.. Sanguinor and Mephiston. Sounds good no?

Thursday, 24 November 2011

Mephiston - He's Still A Pimp



He is a god. No one can stand before his might. Yes, Mephiston is everyone’s lover boy, but how does he fare nowadays?

Friday, 11 November 2011

Onslaught Weekend Tournament


Off to Onslaught this weekend, 1750pt 5 game tournament up in Bristol. Just about to trek it on a 4 and a half hour journey which I am not looking forward to. I shall be taking my Blood Angels for this, which is completely new to me. Should be good fun, with lots of competition.

With 22 out of 50 Grey Knight players at attendance, this will be perhaps the most GK swamped event I have so far had the pleasure of attending. I am sure these lists will come in all sorts of shapes and sizes, sow ill be interesting to see how my list fares.

After using Grey Knights and having some fairly solid results & success, I have the slight advantage of how Grey Knights will be played. I have therefore created a list with this in mind. Yes this list isn’t the “be all end all of Grey Knights”, as I have to consider overall balance as well.

Here is the list:

Mephiston
2x Sanguine Priests with Combi meltas & Lightning claws
1x Sanguine Preist with CCW & BP
1x 5 Assault Marines with Meltagun, Lightning Claw & Infurnus pistol in a Razorback with Twin-linked Heavy flamer & Dozer blades.
2x 5 Assault Marines with Meltagun & Infurnus pistol in a Razorback with Twin-linked Heavy flamer & Dozer blades.
2x 5 Assault Marines with Meltagun & Infurnus pistol in a Razorback with Twin-linked Heavy flamer.
2x 1 Attack Bike with Multi-melta.
3x 5 Devastators with Rocket Launchers. One unit has a Dedicated Razorback with Twin-linked Heavy Flamer & Dozer blades.

So the point of this list is to rush forward using the bodies of FNP marines to help drive my opponent out of their vehicles through the use of durability and melta fire. The Heavy flamers and Mephiston then set to destroy the MSU units which we regularly see in GK armies. Heavy Flamers are also great at getting rid of those pesky henchman squads.

Turn one would be nice, but not necessary as I can hog cover, whilst still storming forward 18 inches. The benefit of the Psychic hood from Meph helps with those pesky Fortitudes and other power. Attack bikes are great in these types of armies as they have the vehicles to cover their advance, creating your own fire lanes.

I would prefer Predator support as they would not only give me a few more armoured hulls, but the manoeuvrability and AV 13 screening which is necessary in some games. However, I don’t own the models and have plenty of Rocket Launcher Devs from my Space Wolf army. FNP Devs are always something to fear, as they are a huge pain to get rid of for some armies.

Ill try get some coverage if I can, the problem is I have no experience with this army so may be concentrating on all my games. Wish me luck

Killswitch

Thursday, 10 November 2011

Kris Kross gonna make you jump jump ...

Things were just better back in the day .... well maybe not. But I'd rather have Kris Kross as the random kid gimic of my youth than most of the rubbish we get these days.

It all went down hill when Transformers and He-Man were replaced with nonsense like Tellitubbies or whatever the hell they were called. The days when you could get up at 5:30AM and watch awesome violence until 10:30AM until Gordon the Gopher told you to go outside and play for the rest of the day to burn off the sugar high from your 19th bowl of coco-pops ...

wait, what was I going to talk about?

Oh right yeah, Jumping. Or Blood Angels "Jumper" style armies.

Blood Angels are one of those very fortunate codex's that can actually put forward a few varied and challenging lists. They always seem to be right up there, and within the UK meta, actually do very well. As a codex is has access to a couple of powerful characters (Mephiston namely), one of the better utility HQ's and arguably one of the most broken sets of wargear, for a measly 1 KP you can give a 10" circumference of "yeah try that again" in a FNP priest. Oh and then its pumps your dudes charging into combat. Mephiston with the bubble? Dirty, thats what it is.

Saturday, 29 October 2011

Blood Angel Tournament Lists 1750

Fast, Furious and FNP.. The three tenets of Blood Angel warfare. For a long time, this blog was dedicated to the Angels of Death. We've grown and changed, but the love for red marines is still there..

I struggle with "competitive" BA. I find I struggle to play them how I really like to play - a lot of shooting, strong troop pressure and some decent CC.

Which is funny, as these are all the areas BA excel.

There so many different builds that it can often be pretty tough to establish what is the best course of action.
There are builds that I have seen taken to tournaments that are pretty damn good.
There are builds tkaen to tournaments that I don't get.
These are the BA Deathstar armies.
How do they do so well?
Why are they not closed down with all the tools people should be bringing?
Because for all the blogosphere discusses how to close down deathstars,it doesn't always happen in the real world.. So can I try one or two out?
Maybe, let's have a look at a few armies and see what's what...

Wednesday, 3 August 2011

Further Wolf Tweaks and a BA comparable list?

I have been abused by Killswitch for not posting this week. I’m visiting family in the north of the country and have very little time to blog this week. BUT, I leave you with some thoughts from last week that I have developed.


My Space Wolves were discussed last week and I tweaked it a bit…here is a further tweak of that tweak for your perusal, plus a BA list that does the same thing? sort of... :

Wednesday, 8 June 2011

Blog Wars Game 1: Bully vs Blood Angels

Righto chaps, my first report up from Blog Wars. For those that don't know - it was the event held by From the Fang inviting over pretty much most of the UK's bloggers for a rumble in Mansfield with their pretty Special Characters!

I have to say I thoroughly enjoyed the weekend, and I say weekend as I got to meet Andy from Iron Wolves on the Saturday by happen-stance on the table beside us! I had an awesome doubles game with him vs Atreides and then some dinner and a trip around the Warhammer Hall of Fame. There's been a good bit of banter since the weekend, largely positive, while it is a little disappointing to see a couple of the comments, it can all be taken in good nature. But I think on the whole most people are really geared up for the second one, and really have a good idea of what they want to do (Ezekiel will be trying to Mind Worm Draigo in our rematch on Table 1 next time Marc!!).

Anyway, onto my report. I plan to do a mini-user profile of the guys I faced up against and spread the love a bit, all 3 rank up there with some of the nicer guys I've had the pleasure to play against.

GAME ONE: Capture and Control - Spear Head

I faced up against Andy (Fudal) from Claws and Fists and the first thing that struck me was how much more organised they were than us. With Ven failing to get us our T-Shirts, the C&F guys turned up with both the tee's and dice! 

Friday, 20 May 2011

Boring and One Dimensional? Moi?

More Blog Wars ideas.. special characters really aren't that bad!! They do make you think of different approaches to the game and that helps..

2 such approaches to this wonderful game revolve around the domination of a couple of phases..we can attempt to, but realistically cannot dominate all phases of the game... as much as we like to think we can sometimes..

Tonight, I would like to share army ideas that focus almost entirely on one phase...

Monday, 2 May 2011

Super Two Part Blog Post: Innovation with Blood Angels, and Blog Wars thoughts.

sorry, no idea who drew this, but its cool, so thanks!


Super Two Part Blog Post Part One - Blood Angels, an army in two half’s

I have a secret.  I actually do play Blood Angels.  Well I used to.  In fact, despite my reputation as a Guard player, BA's were the only army I seriously collected for many years.  When I started playing Warhammer 40k in the early/mid 1990's everything and its dog was painted red and the pansies in blue were only just starting to become popular.  I was only 8, and as a consequence I jumped on the big red bandwagon.  I still have around 4000 points of marines, in various states of painting (most still white, if I'm honest) and given my recent decline in enthusiasm for Guard in 40k I decided to break them out and see what the latest codex could offer. 

My last post was on using Grey Knights as an army of two halves.  I wondered whether a resilient portion of a list could survive turn one and/or two, disrupting the enemy enough for a very hard hitting second wave to deep strike in successfully.  In that post, I touched on the fact that the Blood Angels may also be able to use this strategy, thanks mostly to their 'Descent of Angels' rule.  This rule states that any unit with a jump pack may re-roll reserve dice and may use one less dice when determining deep strike scatter.  This is most often used by armies consisting entirely of jump packs, but these armies are too hit and miss for me.  I want something with a little more firepower, consistency, and staying power. 

Tuesday, 1 March 2011

OLD SCHOOL DAY: DC Vs Honour Guard Analysis


My contribution to old school day is a discussion between DC and HG...I rule in favour of HG back in April last year...one of the blog's very first posts... do the findings then still hold true today? Read and let me know...relive the ancient history of 10 months ago!! lol. 

As discussed here, Death Company have a place in my army for a multitude of reasons. But whenever a unit is chosen, clearly there is an opportunity cost.

What have I lost out on by selecting this particular unit?

During this article, I will consider the lost opportunity of using Honour Guard. A less-flavoursome, but possibly (we'll make up our minds at the end...) more competitive option.

Thursday, 24 February 2011

UKGT: Killswitch's Ideas


So we have Mr Venerable talking about wolves for the UKGT, so what do I use?

Well I could keep it under wraps, but seeing as its such a big tourney, I care little for whether someone knows what I’m taking or not. The chances of playing me are rather slim, and if someone really wants to build their list to beat mine, go for it :P!

Anyways, onto the selection? Well my Imperial Guard army is completely painted, and My marine chapter is undercoated and not fully built. Well since we are having an SoS outing, I would feel a bit silly taking the same codex as Ven. He hasn’t decided yet by the looks of things, so Im going to write out a few lists and pick one out.
My first choice is Guard as it means I wont have to paint up anything. Here is what I have in mind:


Wednesday, 16 February 2011

Creating TL Flamer Turrets


 Evening guys,
Mentally busy painting up my army for X Legion on Saturday/Sunday this week, so in the meantime there is no Deployment in Action post this week, instead a quick look at the creation of a pair of Razorback turrets.

These are done in 2 ways:
1) Using Heavy Flamers from terminators or sponsons from a Baal Pred
2) Using the flamestorm cannon from LR Redeemers or Baal Preds again