I was getting in a test game with my Azrael/multiWing/Blob list..
Mission: The Scouring,
Grand Master - MC Sword, Rad, Psychotroke
Paladins x 6/7 Psycannons, Psybolts, Hammers, Halberds
2 x 5 Deathwing - Asscannons
2 x 6 Ravenwing - 2 Plasmaguns, MM Attack Bike
5 x Assault Marines, 2 Flamers, Combi Flamer - Drop Pod
Platoon Command - Autocannon
50 man Blob - 5 Power Axes, Autocannons
It's fun.. but there are some elements I just wouldn't include anymore like the Termies or the Assault Squad.
Anyway, this is the story of the Blob and 2 Bikes.
The photo is of the start of the game at deployment, so obviously I haven't got about 605 points on the board with Deathwing and Assault Squad.
I've combat squadded the Bikers because he has a small number of high output units that will maul the bike squads.. so let's let him kill off 3 men with a full Strike Squad with Psybolts..this leaves the other half to do something next turn before they die too..
Anyway, Turn 1 he goes first and just Warp Quakes really.. in his end he has the "4" and both "3" point Objectives.. why move? The Dreadknight is scoring so I think he is keeping it safe for a last minute contest and mayhem later.
My Turn 1 I've scouted the bikes and now I bring my Bikes up, but not too close.. and drop in the Termies via DWA (obviously before the bikes move) and the Drop Pod comes in and... MISHAPS.. and dies after scattering 10" into his Warp Quake net work.. balls. First blood goes to him. The blob moves up and snap fires (with Prescience) the Autocannons one of his Dreads..and pens...explodes it.
I kill all bar one dude in a Strike Squad and then.....
Turn 2 he savages my Dark Angel elite... he kills all bar one Terminator from each group and kills all the bikes except 2 - 1 in each unit. This is despite me trying to block LOS to as many bikes as possible and having a 2+ armour save on Termies.. hmm.. I think I passed... 2. Feck.
My turn, the bikes turbo boost into the back field and I take 2 turns with the blob legging it up field and dealing with the Dreadknight.. yup.. the blob slaughtered the Dreadknight over a couple of assault phases..
The Blob then stand in the middle of his D-Z and take a mauling from the remaining GK units, one of which then charges the blob, only to die from Azrael and then the Power Axe serges...
In my final turn.. the blob (which is now actually only 4 dudes, 4 serges, Primaris and Azrael) slaughter Coteaz and his unit to claim the "4" point objective..
Remember those bikes? yup, well each of them was position exactly 27" from the two flanking objectives.. I killed off one GK Strike squad on one (the one that assaulted me) and therefore the bike claims it, then the other bike denies on the right flank.. whilst the Platoon Command Sqaud in my D-Z ...miles away from the action.. claims a "1" point Objective.. I get Line Breaker and Warlord too..
Tactical play wins the day!
Best decision of the day? Combat Squadding the Ravenwing and taking the extra 10 men in the Blob to round out the points..
Love games like this. The Blob ate everything. Brilliant.. Ravenwing needed more of them and a dakka banner..just so they can play support role with the blob rather than sweeping in and putting pressure.. if that pressure can come from range, then so much the better it is..
Going to try this...maybe tonight vs Bringer and his Demons/CSM with just 2 Heldrakes... lol:
Libbie - Bike
Ravenwing Command - Bolter Banner, Grenade Launcher
4 x 6 Ravenwing w Bolters, MM Attack Bike
6 x Ravenwing w Bolters
Primaris Psyker (Biomancy) Force Axe
4 x 10 man Blob, 4 Force Axes
Less dakka in the Blob, but more bikers who can apply that pressure from afar.. although it is a funny one.. I kinda want to throw the RC forward to make use of the RGL's Rad Shell.... but that means putting everyone forward! And that'll end up like the above game! I coudl go Sammael in this list.. but then the Blob wouldn't have a 4++ and Furious Charge lol! Or potential FNP from Biomancy dude.. Plus, if he gets Enfeeble... I can do it from further afield..