Well it's been a while guys, what with uni and christmas etc it has been a bit mental but after a long break from 40k playing mainly Malifaux, I feel fresh and revitalised and ready to get rolling dice again! My personal goal is to make it to Blog Wars 3 after letting 2 Blog Wars slip by I feel I should start to represent and actually turn up to this one lol.
So I've been writing a few lists and settled on one I like that I feel will be relatively competitive. I started off with the Blood Angels codex but after having written a few lists I couldn't get one to fit the way i wanted to play so went back to the Vanilla codex (I know boo, hiss, why the fuck would you do that you idiot, etc.) and I have come up with something that I think I quite like.
So without further ado here's the list;
7 Sternguard w/3x Combi Melta (one on sarge), Combi-Flamer, Heavy Flamer, Powerfist (on Sarge) Transport: Rhino w/ HKM
Ironclad w/ Heavy Flamer, Meltagun, in Drop Pod x2
10 Tacts w/ Flamer, Missile Launcher Transport: Rhino w/ HKM x2
10 Tacts w/ Meltagun, Multi-Melta Transport: Rhino w/ HKM
5 Assault Marines in Drop Pod w/ 2x Plasma Pistols, Meltabombs
This comes in at 1740 so some points to squeeze some extras in. My only thoughts were potentially to drop Cassius and bring a unit of Sniper Scouts w/ Missile Launcher instead as well as give the Sergeants in the Tac squads Power Weaps.
Right lets dissect the list and give my rationale in taking the units.
This guys is just pretty cool and a nice alternative HQ choice. At T6 he's pretty tough and has FNP which when run with the Sternguard means I have a nice model with an Invulnerable and FNP to drop wounds onto (no Instant Death) without too much fear of losing a marine. He also makes the Sternguard half decent at counter charging if necessary with the re-roll hits and his power weapon.
I initially wasnt going to include this dude and was going to go for a cheaper librarian with Gate and a combi-melta (thoughts?) but after writing the list I realised with the amount of flamers and melta about it didn't really make sense not to include him.. Allied with him being hard as nails again he can run with the sternguard for a bit soaking up wounds and then potentially split from them to cause mayhem in the enemy lines.
The job I had in mind for these boys is to get stuck in. They can really be thrown into the midfield and are equipped to take on almost anything with their special weapons and ammunition. With the characters in there as well they are a bit of a deathstar however they should be able to provide a good distraction while putting out the hurt while the rest of my army carries out its objectives.
These guys are just straight up mean with AV 13 they actually need proper anti-tank to deal with them and 2 coming out of drop pods turn 1 into the middle of the enemy force was just too good to miss! A nice distraction with potential for tank hunting and tarpitting.
These are pretty self explanatory objective grabbers and a bit of long range anti-tank. Standard really.
These was a bit of a curveball. I chose to put them in a Drop Pod cos hey it's free and also it gives me the magic odd number of Pods allowing me to drop both dreads turn 1. The assault squad itself is intended as a bit of a distraction able to pop light armour or heavily armed troops with the plasma and generally just be a pain, the more fire directed at them the less directed at my tac squads :)
So that's it really, thoughts, suggestions, criticisms all welcome. As said earlier I thought about dropping Cassius or to be honest Hestan to free up points elsewhere if needed.