Whoot...A Xenos army got a powerful and accurate FAQ, bugger all nerf batting either.
Barge Lord doesn't have to put up with smoke affecting his warscythe against vehicles.
Can then charge a different unit.
Scarabs conga line no-go, just placed in coherency with a model that hadnt been spawned this turn. Still gain a few inches from jumping in front, but nothing stupid.
Entropic Strike gets clarified in the way that everyone played it right? Except for those whingers that thought it was too powerful... fuck you gun line guard officially... :)
Storm Lord can use a Chronometron Tek to reroll Night Fight.. yup..said he did.
Ever Living and Res Orb works..good - it's chuffin' supposed to!
Mindshackle Scarabs... YES, MEPHISTON WILL FIST FUCK HIMSELF TO DEATH!
"Q: If I have 2 Royal Courts, can one model from each
be attached to the same unit? (p90)
This. This is my personal favourite as I can play the way I want to now.. Thank you GW
Whipcoils get a slight nerf.. Furious Charge dudes will hit simultaneously...PISSING GK Halberds will STILL hit first though at I3...lol.
Overall, thank you GW for an excellent FAQ.. What are your thoughts guys? There are several others with FAQ updates...perhaps most notably, SM of all flavours (that had it anyway) get Combat Squadding that works lol...finally...