In the first game I faced off against Brother Loring (Brolo) of 3++ fame. He took an interesting Black Templar's foot list. I was pretty scared, if I'm honest, as I know he knows his shit, and I had rarely played against Templar's before. However, I needn't have worried, as he turned out to be amongst the most gracious opponents I have ever faced. At the start, he explained all the special rules to me in detail, and continued to remind me throughout the game if I was about to do something really stupid.
His list was as follows:
Emperor's Champion - Accept Any Challenge - 140
Marshal - Terminator armour, Storm shield, Lightning Claw, Adamantine Mantle, - 180
Chaplain Grimaldus - 195
Assault Terminators - 6 terminators, (3 x TH/SS, 3 x PoLC), Furious Charge - 258
Terminators - 2 x Assault Cannons, 2 x Chainfists, Tank Hunters - 265
Terminators - 2 x Assault Cannons, 2 x Chainfists, Tank Hunters - 265
Crusader Squad - 10 x Initiates, Meltagun, Powerfist, 3 neophytes, frag grenades - 228
Crusader Squad - 10 x Initiates, Meltagun, Powerfist, 2 neophytes, frag grenades - 218
1749
My list was:
Company Command Squad - Colonel Straken, Medic, Bodyguard, Flappy Banner, Chimera
Veteran Squad - 3 Meltaguns, Chimera
Veteran Squad - 3 Meltaguns, Chimera
Platoon Command Squad - 4 Meltas, Chimera
Infantry Squad - Commissar (power sword), Sergeant (power sword)
Infantry Squad - Sergeant (power sword), Meltagun, Autocannon
Infantry Squad - Sergeant (power sword), Meltagun, Autocannon
Platoon Command Squad - Autocannon
Infantry Squad - Commissar (power sword), Sergeant (power sword)
Infantry Squad - Sergeant (power sword), Meltagun, Autocannon
Infantry Squad - Sergeant (power sword), Meltagun, Autocannon
Vendetta Gunship
Vendetta Gunship
Hydra Flak Tank
Hydra Flak Tank
Hydra Flak Tank
1750
Onto the game. It was seize ground with spearhead deployment. My objective is in the bottom right, and Brolo's is in the ruin at the top of the photo below.
Deployment |
This is what our deployment looked like. Brolo deployed all his termies as close as possible to me, clearly hoping to swamp me early. His crusader squads formed a second wave. I deployed my hydras and vendettas to take full advantage of the relatively open terrain. As a result all of them would be able to fire to full effect all game, which, in the end helped swing it my way. My infantry blobs were deployed as close as possible to the front while maintaining their cover saves. Straken is in the central chimera, and the two veteran squads in chimeras are both in reserve. My cheap PCS with autocannon hides behind the hill on top of my objective.
BroLo end of turn 1 (actually, i moved the chimera and infantry squad on the left and then remembered to take this photo) |
my rolls to hit with power weapons turn 1 |
My end of turn 1 (all the infantry in the left blob are actually dead) |
BroLo end of turn 2 |
In the assualt phase, his deathstar multi-charges Straken's chimera and the second infantry blob. He manages about 5 pens on the chimera and wrecks it. Straken and his squad deploy behind and I turn the chimera round to signify it is dead. The infantry squad takes quite a beating but they get counter attack off and manage to kill a few termies and 'kill' Grimaldus. He passes his LD test though, and fights on. Brolo shows just what a fantastic guy he is here, when he advises me to allocate a power weapon wound on my own commissar so I run away and don't get stuck in combat. I hadnt thought of this (my inexperience with the list is showing) and it really benefited me. As a result, the 12 or so members of the squad (including 3 power weapons and 2 meltaguns) get away, and are free to rally next turn with the help of Straken.
My end of turn 2 |
Because I have furious charge, all my important attacks go off. Straken beats down the Emperors Champion (hell yes) (Editor: HaHa, PUSSY!) and the rest of my men drag down Grimmy and most of the termies before being wiped out themselves. By the end of my turn 2 there is only the unwounded Marshal and a single thunder hammer termie left standing from the unit, which is still in combat with Straken, who passed an ungodly number of fearless saves and stuck around.
BroLo end of turn 3 |
My end of turn 3 |
BroLo end of turn 4 |
Incidentally, I cant quite remember what happened to my melta PCS. There is a single guy with meltagun left. I think he was either shot at and ran, or assaulted and escaped, but he runs off the board by the end of the game.
My end of turn 4 |
my far veteran squad moves up again.
I forgot to take pictures of turns 5 and 6, as the game was pretty tense and I needed to think, but suffice to say, the last thunder hammer termies from the deathstar was killed, and the Marshal was unable to break through the blocking ring of tanks, so it all came down to whether I could contest Brolo's objective. When the vendetta moved to the center on turn 5, the shooty termies finally got the charge, but continued in their run of epic fails, as the best they could do was knock a weapon off, and shake it. We rolled for turn 6, and we got one. I was rather pleased, as it pretty much guaranteed me a win. Brolo wasn't, as it was still a draw at this point.
End of Game |
At the end of the game, I held my own objective with the PCS who had done nothing all game, and contested Brolo's with both the vets chimera and the vendetta, giving me the win.
All in all, this was a great game, and I learned a huge amount. I misjudged a few things in the first two turns, but after that I played a tight tactical game, and helped by a bit of luck at crucial moments, I was able to pull off a win at the last second. I will be prepared next time I face Templar's, and it helped my understand the some of the strengths and limitations of the infantry blobs, which I had not appreciated until then. I would like to thank Brolo again, because without his kind help and fantastic sportsmanship, it is doubtful I would have won this game!
I hope you all enjoyed the report. It was a mission to write (I've never done one before, and wont be making a habit of it!) but I will be covering my second game next week some time in the same way, so stay tuned!
Great report, great photos, great opponents for each other to play first game, its really useful having a friendly dude when playing versus something like Templars that we don't normally see...
ReplyDeleteMistakes are useful though hey, we all make them and thats the beauty of it..we learn all the time..as you say mate, you'll be prepared next time..
Great report Andy - Templars nearly prove to be the bane on the sons again!
ReplyDeleteBroLo sounds like a great guy to play as well.
Btw Andy you've done that kill the commisar trick to run away to me (I think I charged with Belial and 1 dude if I remember correctly) - but that was with your old list and you really just wanted to get out of combat to shoot I think.
I remember when BroLo was famous not for being on 3++ :P.
ReplyDeleteAs a man of prodigious comment power, far and wide was the reach of his mighty words, before finally settling his restless soul alongside convicts and cons in a land far away, a great den of infamy known as "3++"...lol. Bored.
ReplyDeleteif i do this again, i really must remember to turn the big red dice to the correct turn number before taking photos. it makes it very confusing.
ReplyDeleteIt was indeed a great game. I've thought a lot about the game since and I should have been even more aggressive than I was. The parking lot was going to be the inevitable end to the game and half of my melta weapons (1 meltagun) were sat on my home objective.
ReplyDeleteIt was a great game and one of the best I've ever had. I'd happily give you a rematch any time.
Good write-up.