tag:blogger.com,1999:blog-1742113396089797587.post855407232496553418..comments2024-02-12T08:18:40.120+00:00Comments on Sons of Sanguinius: Do You Build With The Objectives In Mind?Venerable Brotherhttp://www.blogger.com/profile/07216367267460059729noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1742113396089797587.post-16493695454711583882011-07-29T18:20:17.328+01:002011-07-29T18:20:17.328+01:00I agree completely Killswitch. It's why I twea...I agree completely Killswitch. It's why I tweaked my list for NOVA a few months back by dropping some excess TWC to add in a small 5 man GH squad in a RB. That gives me 1 dedicated rear/home objective holding unit and 3 GH squads in Rhinos to fan out and claim quarters/objectives. I realized that using a 200ptish GH squad kitted out for fighting to hold a home/rear objective was...well a waste.Roland Durendalhttps://www.blogger.com/profile/08389723800776089633noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-30523643263005147692011-07-29T18:17:21.087+01:002011-07-29T18:17:21.087+01:00It was hard to consider that with my deathwing. I&...It was hard to consider that with my deathwing. I've never once in 2 objectives done the "5 squads on the objective, yeah come and try and contest .." malarkey, but sometimes when you have 5x dudes just sat there offering nothing but a couple of missile shots a turn ... you feel like your wasting points a bit (though some tourneys DO let the attack bikes score ... 50 point scorer thank you very much ...) <br /><br />Very much considering this with my GK's - right now I am looking at 3 builds, and one reason why I am getting more and more turned off the 3xhench in a tin can is just because of my shoddy luck keeping key transports alive (even with cover) and I know that my objective sitters will explode, die or run. I do have the GKSS in that list as well to help, but I am just thinking of other options put it that way.<br /><br />Good article.<br /><br />At first I thought you were going to talk about making actual objective markers ;D<br /><br />- bullydamohttps://www.blogger.com/profile/08908741837088407060noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-21866394465057096242011-07-29T17:21:50.532+01:002011-07-29T17:21:50.532+01:00^ Which is the single reason I taking Strike squad...^ Which is the single reason I taking Strike squads, just for the sole reliability.Killswitchhttps://www.blogger.com/profile/03870259848881215847noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-76356734746424937662011-07-29T17:15:44.357+01:002011-07-29T17:15:44.357+01:00the problem i have with extremely tiny units such ...the problem i have with extremely tiny units such as wracks and henchmen is that they are SO fragile. if you are relying on those to hold an objective, you are kidding yourself. one flame template from something 'rubbish' like a Hellhound or Dreadknight, or even an outflanking tank with HFlamer and you are screwed. i suppose they ARE easier to hide but i just hate the fragility.Atreideshttps://www.blogger.com/profile/05304081312256836817noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-51940171390472654142011-07-29T16:57:04.145+01:002011-07-29T16:57:04.145+01:00It's a very good point and one that I think I ...It's a very good point and one that I think I personally fall down on (as highlighted) in alot of my tournament lists. I worry about KP's and Seize Ground and give little thought to C&C..which is why I think I drew 2 of my games at Brighton last month - too many points sat back doing very litte, other than of course being quite a considerable force sat on my objective. I could have done the same, as you say Alex with just a 5 man unit with attached CML WG..which we know I love, so it is silly of me. <br />With the Coteaz list I posted the other day, the henchmen can do this oh so very well, without taking away from the overall army. They cost ~50pts and everything else is moving and shooting forward. <br />But even here I fall down to an extent because they contribute nothing offensively, but their transports do so its swings and roundabouts...I know you are not fully convinced and nor am I, but I like it so far.. <br />But at least I am starting to fully consider the missions!! Whoot!Venerable Brother's dying toe nailnoreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-72984046509019536602011-07-29T15:55:56.000+01:002011-07-29T15:55:56.000+01:00this is why i rate my guard army more highly than ...this is why i rate my guard army more highly than some more popular mech-vet spam builds. i have units which are designed to sit on home objectives (foot infantry squads) as well as units that can take the fight to the enemy (demo Vets and stormtroopers). have i reduced point for point effectiveness of my shooting? yes, certainly, but i have a far more rounded army as a result. <br /><br />as far as kill points go, there isn't a whole lot guard can do to mitigate that problem other than kill more stuff early and cripple your opponents chances to fight back (which is why i hate facing GKs, no shaken results, and Deathwing, for the same reason but via a different method).Atreideshttps://www.blogger.com/profile/05304081312256836817noreply@blogger.com