tag:blogger.com,1999:blog-1742113396089797587.post6785205585212345867..comments2024-02-12T08:18:40.120+00:00Comments on Sons of Sanguinius: Email in: Grey Knight Foot ListVenerable Brotherhttp://www.blogger.com/profile/07216367267460059729noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1742113396089797587.post-18468060612976124972011-04-28T16:51:50.230+01:002011-04-28T16:51:50.230+01:00Good suggestion...perhaps 10 with dub cannons and ...Good suggestion...perhaps 10 with dub cannons and psybolts...just bomb them into the midfield...woud that be better if it were 20 perhaps? both sets of purifiers replaced with Interceptors? overall a few less psycannon shots and less CC vs horde potential...but with a huge boat-load of S5 shots that should be ok... <br /><br />I know the idea is a functionally fearless list that won't run away to PBS or FotD...but screw it, the faster jump bodies to get into midfield straight away could be very useful?Venerable Brotherhttps://www.blogger.com/profile/07216367267460059729noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-29411770747458913952011-04-28T16:33:36.299+01:002011-04-28T16:33:36.299+01:00A foot Gk list was something I really hoped for (t...A foot Gk list was something I really hoped for (to be really viable/strong) when the codex was leaked - but with that 24" max range I just feel its not quite doable - like you say ven - its almost like for the first turn or two your sort of castrated (in some situations). <br /><br />Not to say it wont work. I just dislike the fact you don't have that reach in the codex without getting jokero (on foot), and then it becomes quite static. <br /><br />Spot on about not putting the likes of dreads or rhino's in, there is no "huge threat" factor that needs the high strength weaps. <br /><br />But, back to the footlist. I think interceptors could play a very good role in this list - they are GKSS - but just faster and not scoring, which is an issue and not at the same time. If you could shunt 20 of these buggers (or maybe just 10) into the midfield (or just plain jump ahead of the pack) and get into cover and hold. Nothing really to drop to do this though :/Bullyhttps://www.blogger.com/profile/18376322430128578637noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-7661067214669021322011-04-28T07:26:21.053+01:002011-04-28T07:26:21.053+01:00Man...blogger jsut ate my thoughtful post once aga...Man...blogger jsut ate my thoughtful post once again! !!! FUCK. <br /><br />Basically...too slow, 1st turn runs? 2nd turn maybe gets some shots off if the other dude doesnt outrange you...which they will... think mech IG or Wolves here...mobility to push up later so sit back and pound for 2 turns if going first, ugh...think of the number of poison shots from DE that this force will take before taking incoming... <br /><br />Not running away is great...living is better. <br /><br />I like the number of bodies.. <br /><br />I love psybolts... <br /><br />I love cannons... <br /><br />I think it will work in fact...I think it'd just be in for a real rough ride against quite a few forces...Venerable Brotherhttps://www.blogger.com/profile/07216367267460059729noreply@blogger.com