tag:blogger.com,1999:blog-1742113396089797587.post629054390162648966..comments2024-02-12T08:18:40.120+00:00Comments on Sons of Sanguinius: Grey Knights - Planning my 'final' listVenerable Brotherhttp://www.blogger.com/profile/07216367267460059729noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1742113396089797587.post-56931942745778453992011-06-27T19:50:41.701+01:002011-06-27T19:50:41.701+01:00I like the list, I think it has a lot of cool tool...I like the list, I think it has a lot of cool tools, a good scoring core, tough dudes in the termies (who give and gain added protection to/from the Dreadknight...ap1/2 etc. except vs DE - mass poison or blasters) <br />Good combat potential in the termies, but not lethal.. still, great for finishing stuff off or taking on tact squad equivalents. <br />No Hammer-style units which keeps effectiveness up overall. <br />Perhaps mount up the termies into one unit, just to keep KP count lower/tougher in balance with easier troop KPs available? <br />Finish those points off with Acolyte guns as previous comment and good to go... <br /><br />Well..test anyway.. ;)Venerabe Brothernoreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-8949247385049025492011-06-27T18:04:04.353+01:002011-06-27T18:04:04.353+01:00I like the list - its a good (better) variation of...I like the list - its a good (better) variation of the list you played against me. <br /><br />Dreadknights are tough, superstars? No. But they do draw away quite a lot of fire power from the rest of the list, or run ragged. Either which way. <br /><br />Coteaz is situational - where your punching the terminators + purifiers forward - he could be a big help there. If you need a "solid defence" for example 2 objectives - he's handy to throw in on the objective holder acco's? Gives them a bit more durability + stubborn to make them less likely to high tail off the edge of the board. <br /><br />I love that dread - really want to try and make that lol.Bullyhttps://www.blogger.com/profile/18376322430128578637noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-84707462768004638282011-06-27T12:47:36.675+01:002011-06-27T12:47:36.675+01:00good advice, thanks Ven.
what do you think of t...good advice, thanks Ven. <br /><br />what do you think of the list overall? any glaring weaknesses that need addressing, or is it reasonably solid?<br /><br />also, where would you put Coteaz?Atreideshttps://www.blogger.com/profile/05304081312256836817noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-11461037947528613072011-06-27T12:07:36.867+01:002011-06-27T12:07:36.867+01:00I've found that with henchmen you do need a fe...I've found that with henchmen you do need a few of them...they are so easy to kill once demeched that you do need 5/6. <br />So i'd keep that, but I'd run them at 5 each. <br />With the leftover points and the points saved from the drop from 6 - 5 acolytes, give them a gun! A boltgun is a single point right? Throw those in..if you can throw in Storm Bolters then even better! <br />This at least gives them a purpose. <br />On the otherhand, there is a temptation to use them outside of their metal box if you've paid the points for a gun... <br />This leads to death. <br />That said, you do have a strong scoring presence in the Terminators....I'd keep them as Troop Termies personally...Venerable Brothernoreply@blogger.com