tag:blogger.com,1999:blog-1742113396089797587.post5316670473270515769..comments2024-02-12T08:18:40.120+00:00Comments on Sons of Sanguinius: The Voice Speaks -Meat for Meta. Or "How I recon I can get Tyranids to work...for a while.Venerable Brotherhttp://www.blogger.com/profile/07216367267460059729noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1742113396089797587.post-66927714275115435622012-10-15T15:14:01.372+01:002012-10-15T15:14:01.372+01:00Its a consideration for sure. James was running 3x...Its a consideration for sure. James was running 3x2 in his list. <br /><br />If i dropped down to 2x2 and the excess gaunts and maybe poison on the tirv's then it leaves 130 spare. Which gives you 18 furious charging gargoyles. Which is always nice. The Voicenoreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-2445512473862576662012-10-15T14:33:28.655+01:002012-10-15T14:33:28.655+01:00Plan C looks loads better. I found Warriors to be ...Plan C looks loads better. I found Warriors to be too fragile, even in cover they get instagibbed too easy. <br /><br />I would consider ditching a Hive Guard from each unit. Reason is on average they will always miss. Something maybe to consider. Anonymoushttps://www.blogger.com/profile/15192025704338851715noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-80379710553936620272012-10-15T10:18:58.213+01:002012-10-15T10:18:58.213+01:00And i see Mr James Ramsey came third at the Gt hea...And i see Mr James Ramsey came third at the Gt heat 2 with a similar list (to the one with harpies) proof!! Lol. well done james. Give those Necrons what for :) Gary Percivalhttps://www.blogger.com/profile/17533811098777874849noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-53957659187471740582012-10-13T22:02:50.976+01:002012-10-13T22:02:50.976+01:00Ooh, Nids. It's nice to see them start to get ...Ooh, Nids. It's nice to see them start to get some love again even though they're the most hated child in the 40k school-yard. I'd probably add more comments about the 'meta' or whatever but I've not played at enough tournaments yet to try to make any authoritative claims.<br /><br />What I would suggest about Nids though is there's been a big shift in the units they should be looking at. Obvious statement is obvious but its like having to learn to dance Gangnam Style for weddings when all we had to deal before with were the Macarena and the Funky Chicken.<br /><br />One build I'm looking at is:<br /><br />2 x Flying Hive Tyrant. Twin Linked Devourers, 1 Pref Enemy Bubble, 1 Hive Commander<br />2 x 10 Ymgarl Genestealers<br /><br />Tervigon with 3 powers, FC<br />Tervigon with 3 powers, FC<br />2 x 10 Gaunts<br /><br />Harpy<br /><br />That's the core of the army and it should come to about 1650 pts. I like to link the Harpy up with the Ymgarls so that whatever they is hit has its I value halved if memory serves and with T5 and FNP (from the Tervs) they can weather the storm in the following turn when the enemy counter-attacks.<br /><br />As you've said yourself, with 3 Flying MCs starting on the board the enemy will have their work cut out for them but if you feel they're too soft you can always go with a 4th and put the rest of the points into the Gaunts to beef them up to 15 each and make them more survivable.<br /><br />Whether that's too little in Troops and shooting will be found in playtesting but you could always drop the Harpies for unit of Hive Guard or Zoans or a big blob of Gargs to cockblock. Flyers will remain a problem but you have all of those Devourer shots to pick on one at a time but you'll probably want to Biomancy buff the Flyrants and get them stuck in with the Ymgarls.<br /><br />The above list suffers from not having enough easy targets on the board at the start (Ymgarls not there, Flyers typically hit on 6 and Immune to Blasts) so the Tervs and Gaunts and whatever else is there will need to be hidden or kept well out of range. <br /><br />Thankfully when everything gets in shit dies fast: really fast. With all the Monsters getting the opportunity to Smash stuff at S10 you can character-hunt, preventing them from laying waste to your Ymgarls and should be more than capable of making car parks smoking wrecks.<br /><br />What it does lack in shooting it makes up for in speed and combat power - the Flyrants are more likely to take down a Flyer than the Hive Guard simply because they hit on 6's and he can spam the things to death and I must admit that I do like using the Flyerant's Devourers to precision strike special guys out of units before he gets stuck in. They're also very handy at tackling all of the Tzeentch Flamers out there without having to sacrifice a unit charging it. Stormyhttps://www.blogger.com/profile/10527705644047298716noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-34403542986883439322012-10-13T19:58:22.007+01:002012-10-13T19:58:22.007+01:00I think what's good about the current "me...I think what's good about the current "meta" is that there isn't one. There's no list you can take that will beat all comers. 6th has shaken things up a lot with some of the whipping boys like Tau, and especially Daemons are real contenders again.<br /><br />The thing I'm not a fan of is allies. Whilst it allows for some interesting combos it dilutes the character of the individual races.From The Fanghttps://www.blogger.com/profile/01043549318855295914noreply@blogger.comtag:blogger.com,1999:blog-1742113396089797587.post-54114148723844614782012-10-13T18:12:04.646+01:002012-10-13T18:12:04.646+01:00Plan C looks a lot like my mate's list (with m...Plan C looks a lot like my mate's list (with more hive guard and no Doom) and he's beaten me to ground a lot of times with it. Generally a very solid list for all intended purposes. Anonymoushttps://www.blogger.com/profile/11142379276012984189noreply@blogger.com